Extreme teams, large-scale agent teams operating in dynamic environments, are on the horizon. Such environments are problematic for current task allocation algorithms due to the lack of locality in agent interactions. We propose a novel distributed task allocation algorithm for extreme teams, called LA-DCOP, that incorporates three key ideas. First, LA-DCOP's task allocation is based on a dynamically computed minimum capability threshold which uses approximate knowledge of overall task load. Second, LA-DCOP uses tokens to represent tasks and further minimize communication. Third, it creates potential tokens to deal with inter-task constraints of simultaneous execution. We show that LA-DCOP convincingly outperforms competing distributed task allocation algorithms while using orders of magnitude fewer messages, allowing a dramatic scale-up in extreme teams, upto a fully distributed, proxybased team of 200 agents. Varying threshold are seen as a key to outperforming competing distributed algorithms in the domain of simulated disaster rescue.
Adjustable autonomy refers to agents' dynamically varying their own autonomy, transferring decision making control to other entities (typically human users) in key situations. Determining whether and when such transfers of control must occur is arguably the fundamental research question in adjustable autonomy. Previous work, often focused on individual agent-human interactions, has provided several different techniques to address this question. Unfortunately, domains requiring collaboration between teams of agents and humans reveals two key shortcomings of these previous techniques. First, these techniques use rigid one-shot transfers of control that can result in unacceptable coordination failures in multiagent settings. Second, they ignore costs (e.g., in terms of time delays or effects of actions) to an agent's team due to such transfers of control.To remedy these problems, this paper presents a novel approach to adjustable autonomy, based on the notion of transfer of control strategy. A transfer of control strategy consists of a sequence of two types of actions: (i) actions to transfer decision-making control (e.g., from the agent to the user or vice versa) (ii) actions to change an agent's pre-specified coordination constraints with others, aimed at minimizing miscoordination costs. The goal is for high quality individual decisions to be made with minimal disruption to the coordination of the team. These strategies are operationalized using Markov Decision Processes to select the optimal strategy given an uncertain environment and costs to individuals and teams. We present a detailed evaluation of the approach in the context of a real-world, deployed multi-agent system that assists a research group in daily activities.
Efficient coordination among large numbers of heterogeneous agents promises to revolutionize the way in which some complex tasks, such as responding to urban disasters can be performed. However, state of the art coordination algorithms are not capable of achieving efficient and effective coordination when a team is very large. Building on recent successful token-based algorithms for task allocation and information sharing, we have developed an integrated and efficient approach to effective coordination of large scale teams. We use tokens to encapsulate anything that needs to be shared by the team, including information, tasks and resources. The tokens are efficiently routed through the team via the use of local decision theoretic models. Each token is used to improve the routing of other tokens leading to a dramatic performance improvement when the algorithms work together. We present results from an implementation of this approach which demonstrates its ability to coordinate large teams.
Adjustable autonomy refers to entities dynamically varying their own autonomy, transferring decision-making control to other entities (typically agents transferring control to human users) in key situations. Determining whether and when such transfers-of-control should occur is arguably the fundamental research problem in adjustable autonomy. Previous work has investigated various approaches to addressing this problem but has often focused on individual agent-human interactions. Unfortunately, domains requiring collaboration between teams of agents and humans reveal two key shortcomings of these previous approaches. First, these approaches use rigid one-shot transfers of control that can result in unacceptable coordination failures in multiagent settings. Second, they ignore costs (e.g., in terms of time delays or effects on actions) to an agent's team due to such transfers-of-control. To remedy these problems, this article presents a novel approach to adjustable autonomy, based on the notion of a transfer-of-control strategy. A transfer-of-control strategy consists of a conditional sequence of two types of actions: (i) actions to transfer decision-making control (e.g., from an agent to a user or vice versa) and (ii) actions to change an agent's pre-specified coordination constraints with team members, aimed at minimizing miscoordination costs. The goal is for high-quality individual decisions to be made with minimal disruption to the coordination of the team. We present a mathematical model of transfer-of-control strategies. The model guides and informs the operationalization of the strategies using Markov Decision Processes, which select an optimal strategy, given an uncertain environment and costs to the individuals and teams. The approach has been carefully evaluated, including via its use in a real-world, deployed multi-agent system that assists a research group in its daily activities.
Abstract-In this paper, we address the problem of distributed motion planning for large teams of hundreds of robots in constrained environments. We introduce two distributed prioritized planning algorithms: an efficient, complete method which is shown to converge to the centralized prioritized planner solution, and a sparse method in which robots discover collisions probabilistically. Planning is divided into a number of iterations, during which every robot simultaneously and independently computes a planning solution based on other robots' path information from the previous iteration. Paths are exchanged in ways that exploit the cooperative nature of the team and a statistical phenomenon known as the "birthday paradox". Performance is measured in simulated 2D environments with teams of up to 240 robots. We find that in moderately constrained environments, these methods generate solutions of similar quality to a centralized prioritized planner, but display interesting communication and planning time characteristics.I. INTRODUCTION Much previous research has been done on the problem of cooperative path planning. Unfortunately many proposed approaches do not scale to teams of hundreds of robots in constrained environments. One approach which has been shown to be effective for reasonably large teams is prioritized planning [1]. In this approach, robots sequentially plan paths according to a prioritization function. However, this means robots must plan paths in order, resulting in a linear increase in overall planning time with the number of robots. Prioritized planning is also centralized, creating a potential computational and communication bottleneck, as well as a single point of failure.However, in many domains, the strict ordering of sequential planning is likely to be unnecessarily expensive because not all robots need to avoid all other robots. Online prioritized approaches, such as [2] and [3], take advantage of this property by determining which sets of robots need to be planned sequentially by detecting interactions via local observations. In this paper, we describe an approach that distributes prioritized planning, allowing each robot to plan at the same time, then look for collisions between paths and require lower priority robots to replan. The intuition behind this is that if robot paths are not dependent on all other paths, the number of replanning iterations might be quite low and overall planning time will be reduced because no single node needs to plan for each robot in sequence. We prove that distributing the planning in this way still converges to the same result as the centralized planner. Experimental results support the intuition, showing a dramatic reduction in the number of planning iterations. However, because the length
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