2015
DOI: 10.1007/978-3-319-24647-5_1
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Towards an Understanding of Game Software Development Processes: A Case Study

Abstract: Abstract. This paper aims to fill the gap that exists about software development processes in game development in the research literature, and address the gap in the research literature by investigating and reporting information about the software development processes used in game development. To investigate the role of the software development process in relation to the game development process, and to better understand the processes and practices used in game software development, a single industrial based … Show more

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Cited by 8 publications
(9 citation statements)
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“…McAllister and White 2015;O'Hagan and O'Connor 2015;Seung et al 2006). While the findings of these types of papers were often that standardization is unfeasible due to the unpredictable requirements inherent in game production, the conclusions were often that formalization needed to be pursued with different semantics so that developers understood their values better O'Hagan and O'Connor 2015), rather than acknowledging that the fluid practices that game developers use might be deliberate and carefully honed in spite of their sometimes chaotic appearance. In short, researchers' ways of considering a practice as being "mature" might be at odds with game developers' ways of working.…”
Section: Discussionmentioning
confidence: 99%
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“…McAllister and White 2015;O'Hagan and O'Connor 2015;Seung et al 2006). While the findings of these types of papers were often that standardization is unfeasible due to the unpredictable requirements inherent in game production, the conclusions were often that formalization needed to be pursued with different semantics so that developers understood their values better O'Hagan and O'Connor 2015), rather than acknowledging that the fluid practices that game developers use might be deliberate and carefully honed in spite of their sometimes chaotic appearance. In short, researchers' ways of considering a practice as being "mature" might be at odds with game developers' ways of working.…”
Section: Discussionmentioning
confidence: 99%
“…One theme that emerges clearly from the studied papers is that there is no standard for game development, and that developments methods are applied differently from how they are prescribed Koutonen and Leppänen, 2013;Lê et al 2013;Murphy-Hill et al 2014;O'Hagan and O'Connor 2015;Schmalz et al 2014;Stacey and Nandhakumar 2008;Walfisz et al 2006;Zackariasson et al 2006). Developers' reasons for deviating 1 3…”
Section: Methods In Theory and Executionmentioning
confidence: 99%
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