2019 IEEE 19th International Conference on Advanced Learning Technologies (ICALT) 2019
DOI: 10.1109/icalt.2019.00037
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Towards an RPG Game to Teach Calculus

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Cited by 6 publications
(4 citation statements)
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“…As respostas desse questionamento estão alinhadas com as pesquisas realizadas por (CEZAR et al, 2019;MELLADO et al, 2018;WU et al, 2016), que apontam que há um grande potencial pedagógico do jogo RPG na educação. A seguir, foi solicitado que os participantes comentassem sua resposta.…”
Section: Resultados: Reflexões E Discussõesunclassified
See 1 more Smart Citation
“…As respostas desse questionamento estão alinhadas com as pesquisas realizadas por (CEZAR et al, 2019;MELLADO et al, 2018;WU et al, 2016), que apontam que há um grande potencial pedagógico do jogo RPG na educação. A seguir, foi solicitado que os participantes comentassem sua resposta.…”
Section: Resultados: Reflexões E Discussõesunclassified
“…O RPG no formato digital citado em pesquisas nacionais encontra-se nos estudos de Cezar et al (2019), Rosetti Junior et al 2015, os quais descrevem que tais jogos auxiliam a construção de aprendizagens por meio da ludicidade, fator que fomenta o engajamento dos alunos quanto aos conteúdos desenvolvidos. Ademais, os autores mencionados utilizam o RPG para auxiliar na área da matemática, em disciplinas de cálculo de cursos de graduação, bem como nos conceitos da moeda para alunos de Ensino Fundamental.…”
Section: Rpg: Histórico E Pesquisasunclassified
“…Apart from engaging students, inciting motivation is also important to ensure that students continue to enquire and participate in the learning process. Cezar et al [51] proposed a Role-Playing Game (RPG) in which participants are required to solve calculus problems to advance through the game. About 83.3 percent of the participants felt motivated to finish the game.…”
Section: A Game-based Learning In Educationmentioning
confidence: 99%
“…Such engaging and enjoyable experiences eventually enable the students to develop soft skills needed for realworld living: teamwork, problem-solving, communication, leadership, observational, and mathematical skills (Humphrey, 2017, p.53). Nonetheless, games, mostly digital, developed for calculus are very limited and mainly focus on tackling basic skills or techniques in the derivatives and integration (Cezar, Garcia, Botelho & Miletto, 2019;Hamid, Saari, Razak & Omar, 2019;Forman & Forman, 2008). Studies on game-based learning for topic related to the applications of derivatives like analysis of functions that incorporate embodied learning, offering visualization and hands-on experience with optimum technology application could hardly be found.…”
Section: Game-based Learning In Educationmentioning
confidence: 99%