Proceedings of the 4th International Conference on Movement Computing 2017
DOI: 10.1145/3077981.3078028
|View full text |Cite
|
Sign up to set email alerts
|

Towards an Aesthetics of Touch

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1

Citation Types

0
10
0

Year Published

2019
2019
2023
2023

Publication Types

Select...
6
2

Relationship

0
8

Authors

Journals

citations
Cited by 19 publications
(12 citation statements)
references
References 19 publications
0
10
0
Order By: Relevance
“…Although traditionally the study of somatic phenomena featured in social studies of the body (e.g., rituals, dance), it is now increasingly accepted as a critical approach to studying the human body in computing disciplines, particularly those favouring ethnographic and design methods (Rajko et al, 2016;Hayes and Rajko, 2017). It is a way to understand somatic movements and examine the body from a first-person (such as walking, performing art, and so on), a third-person (a researcher studying the body), or an inter-corporeal perspective (mediated through more than one person, possibly involving others, things or places).…”
Section: Human Body and Embodimentmentioning
confidence: 99%
“…Although traditionally the study of somatic phenomena featured in social studies of the body (e.g., rituals, dance), it is now increasingly accepted as a critical approach to studying the human body in computing disciplines, particularly those favouring ethnographic and design methods (Rajko et al, 2016;Hayes and Rajko, 2017). It is a way to understand somatic movements and examine the body from a first-person (such as walking, performing art, and so on), a third-person (a researcher studying the body), or an inter-corporeal perspective (mediated through more than one person, possibly involving others, things or places).…”
Section: Human Body and Embodimentmentioning
confidence: 99%
“…For a SMI, the design should account not only for the exterior aspect of the physical instrument (e.g., its look, its feel, its craftsmanship and woodworking, and its quality construction), but also for the digital counterpart, which may include visual and haptic content. For instance, aesthetic considerations should be made when designing haptic sensations for the musicians (both physically and digitally produced), as they may affect how pleasant the interaction of the musician with the instrument is perceived [36]. Similarly, graphical aspects of content visually displayed by the instrument (e.g., embedded displays) or by external equipment (e.g., apps for smartphone or tablets) should thoroughly be considered under the lens of aesthetics.…”
Section: G Principle 7: Add Signature Features and Make It Beautifulmentioning
confidence: 99%
“…Considered as a whole, this project iterates, often non-linearly, through various timelines, formations, publics, and collaborations. The goal of this work is not to offer a rigid taxonomy of audio-haptic aesthetic listening experiences (see Hayes & Rajko 2017 for further discussion), nor is it to develop innovative and marketable medical apparatuses. Indeed, as Mack Hagood, writing about disability and tinnitus emphasizes, media technologies can help us to imagine "more liberating forms of biomediation" (Hagood 2017, 327) if considered in ways other than from techno-solutionist perspectives.…”
Section: Introductionmentioning
confidence: 99%