2015 IEEE 15th International Conference on Advanced Learning Technologies 2015
DOI: 10.1109/icalt.2015.145
|View full text |Cite
|
Sign up to set email alerts
|

Towards a Service-Oriented Architecture Framework for Educational Serious Games

Abstract: Abstract-Producing educational serious games can be costly and time-consuming. The Service-Oriented Architecture (SOA) approach of software development can offer a solution to reduce costs and foment serious games development. In this work, we apply a model called Activity Theory-based Model of Serious Games (ATMSG) for identifying existing relevant components that can be reused for different educational serious games. We apply the derived structure to classify the elements of an existing game and to identify … Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1
1

Citation Types

0
11
0

Year Published

2015
2015
2024
2024

Publication Types

Select...
4
4

Relationship

1
7

Authors

Journals

citations
Cited by 16 publications
(11 citation statements)
references
References 10 publications
(7 reference statements)
0
11
0
Order By: Relevance
“…The first is through building software architectures that support component reuses. It was achieved by Van Der Vegt et al with RAGE architecture [19], Stavrev et al with a modular and multi-input architecture [20], and Carvalho et al with a service-oriented architecture (SoA) framework [21]. The other approach to cost efficiency is through the interplay between two types of contents of educational games: educational content and game content [22].…”
Section: Digital Educational Gamesmentioning
confidence: 99%
“…The first is through building software architectures that support component reuses. It was achieved by Van Der Vegt et al with RAGE architecture [19], Stavrev et al with a modular and multi-input architecture [20], and Carvalho et al with a service-oriented architecture (SoA) framework [21]. The other approach to cost efficiency is through the interplay between two types of contents of educational games: educational content and game content [22].…”
Section: Digital Educational Gamesmentioning
confidence: 99%
“…The second view is that of decentralized systems where the game is distributed over different domains. Certain aspects of a game should be available in real-time as a service, hence the name Service Oriented Architecture, or SOA (Carvalho et al, 2015). Another aspect of the distributed SGs development is their modular nature.…”
Section: Adaptability In Trainingmentioning
confidence: 99%
“…Some other authors have worked on a particular part of the 3-way decomposition mentioned above. For instance, recent research is conducted on architecture that is oriented entirely towards services (Carvalho et al, 2014), (Carvalho et al, 2015). Service-Oriented Architecture (SOA) is a set of practices for architectural design of software that exploits services as loosely coupled components orchestrated to deliver various functionalities.…”
Section: Adaptability In Trainingmentioning
confidence: 99%
“…A recent reusability framework targeting serious games [15,16] relies on a service-oriented architecture (SOA). Within this framework, domain independent features commonly used in serious games are encapsulated into components and implemented as services.…”
Section: Related Workmentioning
confidence: 99%