2018
DOI: 10.12955/cbup.v6.1310
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Concepts for Distributed Input Independent Architecture for Serious Games

Abstract: Serious games (SG) allow us to learn even when we are relaxing. These games are called “serious” because they allow us to be trained at domain-specific knowledge level. That is the main reason SG are gathering an even increasing research interest in recent years. In contrast with traditional, purely entertainment games, SGs architectures and design principles are under active investigation by researchers. Recent work in that field attempts to define how SG are structured, built, used and extended. However, the… Show more

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Cited by 4 publications
(18 citation statements)
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“…The first is through building software architectures that support component reuses. It was achieved by Van Der Vegt et al with RAGE architecture [19], Stavrev et al with a modular and multi-input architecture [20], and Carvalho et al with a service-oriented architecture (SoA) framework [21]. The other approach to cost efficiency is through the interplay between two types of contents of educational games: educational content and game content [22].…”
Section: Digital Educational Gamesmentioning
confidence: 99%
“…The first is through building software architectures that support component reuses. It was achieved by Van Der Vegt et al with RAGE architecture [19], Stavrev et al with a modular and multi-input architecture [20], and Carvalho et al with a service-oriented architecture (SoA) framework [21]. The other approach to cost efficiency is through the interplay between two types of contents of educational games: educational content and game content [22].…”
Section: Digital Educational Gamesmentioning
confidence: 99%
“…Página | 150 8.3.39 Propuesta de (Stavrev et al, 2018) En República Checa, los investigadores (Stavrev et al, 2018) proponen una arquitectura para el diseño de juegos serios, la cual coincide con la tendencia en el campo de los videojuegos. Dicha arquitectura toma en cuenta las restricciones de hardware mencionadas por (Söbke & Streicher, 2016).…”
Section: ____________________________________________________________...unclassified
“…Los investigadores (Stavrev et al, 2018) retoman la clasificación de juegos serios realizada por (Söbke & Streicher, 2016) la cual considera aspectos relacionados con la perspectiva sobre el diseño, propósito e implementación, a saber:…”
Section: ____________________________________________________________...unclassified
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