2015 Seventh International Workshop on Quality of Multimedia Experience (QoMEX) 2015
DOI: 10.1109/qomex.2015.7148155
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Towards a new ITU-T recommendation for subjective methods evaluating gaming QoE

Abstract: Abstract-This paper reports on activities in Study Group 12 of the International Telecommunication Union (ITU-T SG12) to define a new Recommendation on subjective evaluation methods for gaming Quality of Experience (QoE). It first resumes the structure and content of the current draft which has been proposed to ITU-T SG12 in September 2014 and then critically discusses potential gaming content and evaluation methods for inclusion into the upcoming Recommendation. The aim is to start a discussion amongst expert… Show more

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Cited by 12 publications
(6 citation statements)
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“…Physiological measures can be used to complement subjective assessment to assess emotional states, fatigue, etc. [90].…”
Section: Experimental Paradigmmentioning
confidence: 99%
“…Physiological measures can be used to complement subjective assessment to assess emotional states, fatigue, etc. [90].…”
Section: Experimental Paradigmmentioning
confidence: 99%
“…As the work rouse interest of the standardization body, they proposed a first structure of the targeted recommendation in September 2014 including information about the experimental setup to be used in the subjective evaluation, thoughts on questionnaires for quantifying user perception throughout the evaluation, and about the usefulness of performance measurements as well as physiological response measurements [189]. The draft was not only discussed at the ITU-T meeting but also among experts of the COST action IC-1003 Qualinet ("European Network on Quality of Experience in Multimedia Systems and Services") which resulted in a publication in 2015 [190]. The valuable comments were also presented to the ITU-T SG12 by Möller et al in [191].…”
Section: Standardization Activitiesmentioning
confidence: 99%
“…The draft was not only discussed at the ITU-T meeting but also among experts of the COST action IC-1003 Qualinet ("European Network on Quality of Experience in Multimedia Systems and Services") which resulted in a publication in 2015 [190]. The valuable comments were also presented to the ITU-T SG12 by Möller et al in [191]. Experts stated that the selection of the measurement tool should be decided based on the aim of the research, in particular by considering the effort caused by the rating task of participants.…”
Section: Standardization Activitiesmentioning
confidence: 99%
“…Previous studies have shown the link between network performance and game play duration [11]. Further studies have shown that player experience and skill are important QoE influence factors which may clearly impact a player's tolerance to performance degradations [43,59]. Hence, experienced players could be treated differently to novice or unexperienced players by the responsible mechanism.…”
Section: Use Case: Online and Cloud Gamingmentioning
confidence: 99%