2020
DOI: 10.1186/s41039-019-0121-4
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Towards a motivational design? Connecting gamification user types and online learning activities

Abstract: Motivation is a crucial factor for students' learning behavior and plays a key role in the concept of gamification to foster students' motivation through specific gamification mechanics and elements. User types for gamification and associated gamification mechanics can classify students' interests and learning preferences and provide explanations for their motivational learning behavior. This study investigated how five gamification user types may relate to six mainly used online learning activities in a dista… Show more

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Cited by 112 publications
(85 citation statements)
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References 43 publications
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“…Wong and Chong ( 2018 ) added immediacy, frequency, and duration key factors in online engagement and its level. Bovermann and Bastiaens ( 2020 ) presented gamification and games as efficient tools and activities to engage students during online learning.…”
Section: Literature Reviewmentioning
confidence: 99%
“…Wong and Chong ( 2018 ) added immediacy, frequency, and duration key factors in online engagement and its level. Bovermann and Bastiaens ( 2020 ) presented gamification and games as efficient tools and activities to engage students during online learning.…”
Section: Literature Reviewmentioning
confidence: 99%
“…В последствии авторы продолжают свои исследования и выделяют принципы геймификации, реализация которых необходима для достижения желаемого учебно-познавательного эффекта в соответствии с вызовами цифровой экономики [6]. K. Bovermann, T. J. Bastiaens описывают игровые механики, особенности проектирования игровых образовательных пространств [18]: сюжетная составляющая; требования к отбору содержания мира; специфика системы задач; необходимость подготовки квалифицированных игропедагогов; эмоциональное оформление, поддержанная правилами начисления очков, системой рейтинга. O. C. Yung, S. N. Junaini, A.…”
Section: обзор литературыunclassified
“…E-Learning has been studied thoroughly in the literature from different points of view; i.e., attitudes and performances (Kumi-Yeboah et al 2017 ; Yeh et al 2019 ), learning management systems (Janson et al 2017 ), and online courses and e-activities (Bovermann and Bastiaens 2020 ). However, conducting an “e-assessment” (Boitshwarelo et al 2017 ) of students’ performances under e-proctoring tools is still very limited (Milone et al 2017 ; Boitshwarelo et al 2017 ), especially during the COVID-19 pandemic.…”
Section: Introductionmentioning
confidence: 99%