Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems 2023
DOI: 10.1145/3544548.3581306
|View full text |Cite
|
Sign up to set email alerts
|

Towards a Metaverse Workspace: Opportunities, Challenges, and Design Implications

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
2
1

Citation Types

0
3
0

Year Published

2023
2023
2024
2024

Publication Types

Select...
4
2
1

Relationship

0
7

Authors

Journals

citations
Cited by 22 publications
(6 citation statements)
references
References 53 publications
0
3
0
Order By: Relevance
“…The metaverse refers to a digital realm that lives independently from our physical reality. It is considered as a new iteration of the internet, known as the nextgeneration internet (Park, Ahn & Lee, 2023).…”
Section: Metaverse Telework and Non-metaverse Teleworkmentioning
confidence: 99%
See 1 more Smart Citation
“…The metaverse refers to a digital realm that lives independently from our physical reality. It is considered as a new iteration of the internet, known as the nextgeneration internet (Park, Ahn & Lee, 2023).…”
Section: Metaverse Telework and Non-metaverse Teleworkmentioning
confidence: 99%
“…Currently, telecommuters around the world are using immersive, interactive, and collaborative metaverse platforms like Gather, Teamflow, Meta, or platforms created by their employers (Park, Ahn & Lee, 2023). real work necessitates workers to commute to and operate from a designated office space, whereas remote work enables tasks to be accomplished using technology (such as just relying on email or a combination of several tools) without the need to travel to a real office.…”
Section: Metaverse Telework and Non-metaverse Teleworkmentioning
confidence: 99%
“…Several research studies [59]- [66] have been conducted to provide a strong backbone for understanding social and cultural norms of virtual worlds and digital avatars. It is also to be noted that these researchers have potentially indicated the technical challenges of implementing XR-based Metaverse that primarily involve issues with scaling and usability, such as motion sickness and nausea [3], [67]. XR is still evolving, and the human factor concerns are still far from being addressed.…”
Section: Socio-technical and Hci Design Considerationsmentioning
confidence: 99%
“…Implementing a head-mounted display (HMD), such as Hololense, HTC Vive, and Meta Quest, is also challenging across masses due to various factors involving cost, expertise, and infrastructure. A study on the Metaverse workspace [67] also indicates that people are not willing to wear the headset for 9 a.m. to 6 p.m. jobs continuously all the time. It also suggests that users become uncomfortable wearing these headsets and vomit, thus taking these HMDs off very soon.…”
Section: Socio-technical and Hci Design Considerationsmentioning
confidence: 99%
“…We approach distributed workplace collaboration [4,19,75,80] holistically, as a system that requires both organizational and technical considerations. We build on the body of HCI literature solving the problem of competing demands for workers' focus [12, 18, 25-27, 38, 66, 68-72] by providing an understanding of how and when meeting-free weeks can help.…”
Section: Introductionmentioning
confidence: 99%