2019
DOI: 10.3390/w11040869
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Towards a Framework for Designing and Assessing Game-Based Approaches for Sustainable Water Governance

Abstract: Most of the literature on serious games and gamification calls for a shift from evaluating practices to using theories to assess them. While the former is necessary to justify using game-based approaches, the latter enables understanding “why” game-based approaches are beneficial (or not). Based on earlier review papers and the papers in this special issue of Water entitled “Understanding game-based approaches for improving sustainable water governance: the potential of serious games to solve water problems”, … Show more

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Cited by 31 publications
(24 citation statements)
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References 69 publications
(187 reference statements)
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“…3. Aubert, Medema and Wals take up the question 'why' games are beneficial (or not) for social learning in IWRM [1]. They develop a framework for design and suggest opportunities for future research.…”
Section: Policy-making and Social Learningmentioning
confidence: 99%
See 3 more Smart Citations
“…3. Aubert, Medema and Wals take up the question 'why' games are beneficial (or not) for social learning in IWRM [1]. They develop a framework for design and suggest opportunities for future research.…”
Section: Policy-making and Social Learningmentioning
confidence: 99%
“…In this regard, others have claimed that communities of practice, simulations and games can be the tooling for that. Several papers, such as by Marini et al [5] and Aubert et al [1] stress that we first need to understand better the nature of social learning in a context of water management, and how this connects to the design and use of games for learning. One of the main challenges is how to make stakeholders learn.…”
Section: Social Learning: Instrumentation and Toolingmentioning
confidence: 99%
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“…Typically, when discussing game formats used for increasing the understanding of systems and their behaviors, the literature refers to the playing of a game [2,11]. Although not exclusively, these games tend to be designed by people with an observational role in the system (such as researchers or trainers) rather than the players themselves, who are "system actors" such as resource users, employees, managers and decision-makers.…”
Section: Introductionmentioning
confidence: 99%