2020
DOI: 10.1364/optica.406004
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Toward the next-generation VR/AR optics: a review of holographic near-eye displays from a human-centric perspective

Abstract: Wearable near-eye displays for virtual and augmented reality (VR/AR) have seen enormous growth in recent years. While researchers are exploiting a plethora of techniques to create life-like three-dimensional (3D) objects, there is a lack of awareness of the role of human perception in guiding the hardware development. An ultimate VR/AR headset must integrate the display, sensors, and processors in a compact enclosure that people can comfortably wear for a long time while allo… Show more

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Cited by 276 publications
(126 citation statements)
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References 143 publications
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“…From ( 6) and ( 3) we get: (2) n (k r r ) A n k y H (1) n (k r a) + B n k y H (2) n (k r a) e ik y y dk y . ( Hence the transfer function of spectral diffraction model between concentric cylinders in cylindrical coordinates can be derived as:…”
Section: Cfp and Cbp Modelsmentioning
confidence: 99%
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“…From ( 6) and ( 3) we get: (2) n (k r r ) A n k y H (1) n (k r a) + B n k y H (2) n (k r a) e ik y y dk y . ( Hence the transfer function of spectral diffraction model between concentric cylinders in cylindrical coordinates can be derived as:…”
Section: Cfp and Cbp Modelsmentioning
confidence: 99%
“…A n k y H (1) n (k r r ) + B n k y H (2) n (k r r ) A n k y H (1) n (k r a) + B n k y H (2) n (k r a)…”
Section: T F =unclassified
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“…Among the key features in ensuring NEDs are widespread in the market is in providing the correct depth cues, including the accommodation effects for the virtual images. The vergence-accommodation conflict (VAC), which represents a mismatch between the vergence distance and focal distance of human eye [16], may lead to visual discomfort, eye fatigue, and nausea. Unfortunately, for holographic waveguides, most studies have focused on presenting the virtual images at optical infinity [10][11][12], which causes the VAC problem.…”
Section: Introductionmentioning
confidence: 99%
“…Such bidirectional holographic display systems can potentially be combined with haptic interfaces to realize realistic and intuitive handling of 3D images as if the observer is handling real objects [42]. Holographic near-eye display and head-mounted display (HMD) [43]- [48] are future applications of the bidirectional holographic display systems with haptic interfaces. Then, holographic display collaborating with virtual reality (VR), augmented reality (AR), mixed reality (MR), and extended reality (XR) is promising to develop next-generation user interfaces and mobile devices.…”
Section: Introductionmentioning
confidence: 99%