“…In this respect, VR applications based on wearable devices (e.g., smart watches and head‐mounted displays [HMDs]) have been spreading in the tourism industry and are expected to dramatically transform how tourists experience an attraction or a destination by providing them with added‐value propositions and diversified experiences (Jung et al, ; Rainoldi et al, ; tom Dieck & Jung, ; Tussyadiah, ). Although scholars have recognized the value of VR applications and started to examine their role as a marketing tool for tourism destinations (e.g., Huang, Backman, Backman, & Moore, ; Li & Chen, ), empirical research on how VR applications based on next‐generation wearable devices (e.g., VR headsets) affect visitors' experiences and behaviours at destinations and attractions is still scarce (e.g., Jung, tom Dieck, Moorhouse, & tom Dieck, ; Wei, Qi, & Zhang, ). Moreover, existing studies on VR applications in tourism and hospitality have focused on the previsit stage, mainly looking at how this cutting‐edge technology affects travellers' behavioural intentions towards destinations.…”