2018
DOI: 10.1080/17503280.2018.1503859
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Touring the ‘World Picture’: virtual reality and the tourist gaze

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Cited by 13 publications
(4 citation statements)
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References 18 publications
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“…On the one hand, it can be read in the narrative as footage from the automated orbs, attempting to survey and control the landscape. On the other hand, it aligns with the contemporary use of VR aerial shots to replicate the colonial tropes of a land under command that have been produced in 2D media (Leotta and Ross, 2018). However, within the Indigenous frameworks provided by The Hunt , this footage and production technique is turned upon itself.…”
Section: Case Study 1: Indigenous Led and The Huntmentioning
confidence: 56%
“…On the one hand, it can be read in the narrative as footage from the automated orbs, attempting to survey and control the landscape. On the other hand, it aligns with the contemporary use of VR aerial shots to replicate the colonial tropes of a land under command that have been produced in 2D media (Leotta and Ross, 2018). However, within the Indigenous frameworks provided by The Hunt , this footage and production technique is turned upon itself.…”
Section: Case Study 1: Indigenous Led and The Huntmentioning
confidence: 56%
“…As Brooke Belisle (2013) writes, “By creating the perception of virtual co-presence, stereoscopic representation supported colonialist fantasies about collecting all the world’s diversity and its historicity under the auspices of one coordinating point of view” (p. 5). Building on Belisle’s analysis, Alfio Leotta and Miriam Ross (2018) use examples from VR travel documentaries to show that very little has changed, with experiences that position the viewer as the privileged tourist whose gaze is a raced and gendered enactment of colonial “visual dominance.” For centuries now, even as the apparatus changes, much of the experience remains the same.…”
Section: Context: Situating the New Within The Oldmentioning
confidence: 99%
“…While the majority of the studies on this topic have focused on the attempt to measure the effectiveness of tourism TVCs on either destination image or soft power, very few scholars have accounted for the historical evolution of audiovisual tourism promotion. A significant exception is represented by Leotta and Ross (2018) who in their analysis of a set of international VR travel documentaries discussed the aesthetic differences and similarities between contemporary VR travel experiences and early tourism films. Another major contribution to the historiography of audiovisual tourism promotion is represented by Bonelli (2018) who attempted to trace the evolution of the representation of Wellington, the capital city of New Zealand, in tourism audiovisual advertising from the early twentieth century until the late 2010s.…”
Section: Tourism Audiovisual Promotion: a Conceptual Challengementioning
confidence: 99%
“…New technologies such as AR and VR are also increasingly used by DMOs, media producers and ordinary travellers to showcase tourism destinations. As pointed out by Leotta and Ross (2018), however, VR tourism experiences differ significantly from other promotional tools such as films, TVCs and DPVs. As the viewer is left free to roam the image, the possibility of emphasising or ‘framing’ one specific element of the landscape, which according to Pan et al (2011) is a key element of tourism TVCs, is reduced while the potential to interact with the landscape is enhanced.…”
Section: A History Of Audiovisual Tourism Promotionmentioning
confidence: 99%