2008
DOI: 10.1175/2007waf2006027.1
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Tornado Warnings, Lead Times, and Tornado Casualties: An Empirical Investigation

Abstract: Conventional wisdom holds that improved tornado warnings will reduce tornado casualties, because longer lead times on warnings provide extra opportunities to alert residents who can then take precautions. The relationship between warnings and casualties is examined using a dataset of tornadoes in the contiguous United States between 1986 and 2002. Two questions are examined: Does a warning issued on a tornado reduce the resulting number of fatalities and injuries? Do longer lead times reduce casualties? It is … Show more

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Cited by 97 publications
(79 citation statements)
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“…Simmons and Sutter [183] examined how the number of casualties, injuries, and fatalities in a tornado event is reduced when warnings are emitted with longer lead times. The impact of false alarms on warnings and casualties in tornadoes is studied by Simmons and Sutter [184].…”
Section: Tornadoesmentioning
confidence: 99%
“…Simmons and Sutter [183] examined how the number of casualties, injuries, and fatalities in a tornado event is reduced when warnings are emitted with longer lead times. The impact of false alarms on warnings and casualties in tornadoes is studied by Simmons and Sutter [184].…”
Section: Tornadoesmentioning
confidence: 99%
“…With an average lead time of 11 minutes (Simmons & Sutter, 2008), having learners learn during a real event is not feasible or safe. We referred to the literature and looked for examples where people were trained to solve problems in an emergency.…”
Section: Phase Three: Pbl Activitymentioning
confidence: 99%
“…The facilitator distributed the cards one at a time instead of leaving the cards for the entire activity at each table, a decision that defined the sequence of instruction and also controlled the pace of the game. Participants were only given five minutes to make decisions because average lead time is 11 minutes (Simmons & Sutter, 2008) but that time would include being able to move people to shelters, lock doors, and so on, so decisions had to be made quickly. We were able to see how this kept the game moving during the pilot test and added time pressure to decisions.…”
Section: Pilot Testmentioning
confidence: 99%
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