2020
DOI: 10.1108/itse-08-2020-0127
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Tools for evaluating educational apps for young children: a systematic review of the literature

Abstract: Purpose This study, by critically analyzing material from multiple sources, aims to provide an overview of what is available on evaluation tools for educational apps for children. To realize this objective, a systematic literature review was conducted to search all English literature published after January 2010 in multiple electronic databases and internet sources. Various combinations of search strings were used due to database construction differences, while the results were cross-referenced to discard repe… Show more

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Cited by 70 publications
(63 citation statements)
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References 48 publications
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“…Many students need a fast response related to their education, especially in English lessons, because there are still many students who don't really understand English, so research on how software development using Scrum can affect the making of mobile based-learning applications is more important to improve the quality of education provided. This mobile game-based VR software application is designed to enhance the experience and interaction of students in learning English, the results of which are in line with the studies by Troussas et al [8], Gao et al [9] Siegle et al [10] Integrating gaming and VR into mobile language learning enhances calculating student interactions and provides them with a unique experience. Education mobile learning greatly contributes to education in students by providing access to educators and students to improve the quality of education provided.…”
Section: Introductionsupporting
confidence: 65%
“…Many students need a fast response related to their education, especially in English lessons, because there are still many students who don't really understand English, so research on how software development using Scrum can affect the making of mobile based-learning applications is more important to improve the quality of education provided. This mobile game-based VR software application is designed to enhance the experience and interaction of students in learning English, the results of which are in line with the studies by Troussas et al [8], Gao et al [9] Siegle et al [10] Integrating gaming and VR into mobile language learning enhances calculating student interactions and provides them with a unique experience. Education mobile learning greatly contributes to education in students by providing access to educators and students to improve the quality of education provided.…”
Section: Introductionsupporting
confidence: 65%
“…The implementation of the educational concept provides for the use of portable devices to learn and exchange ideas not only in the distance learning environment but also while traveling or walking. The prevalence of mobile learning has led to the emergence of a large number of sophisticated mobile devices with applications supporting mobile learning scenarios [37]. Mobile learning (with the use of smartphones, tablets, iPads and other portable devices) also refers to the integration and application of portable mobile de-vices to facilitate teaching.…”
Section: Opportunities and Challenges Of Using Mobile Technologies In Educationmentioning
confidence: 99%
“…Using multimedia in the classroom makes a lesson more exciting and motivates students to be more attentive [10]. Mobile devices have an immense potential to enrich the teaching and learning experience [18]. Hence, it is essential for technology to be applied within the formal and informal learning environments to improve educational outcomes [19].…”
Section: Introductionmentioning
confidence: 99%