Proceedings of the TEI '16: Tenth International Conference on Tangible, Embedded, and Embodied Interaction 2016
DOI: 10.1145/2839462.2839486
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Tobe

Abstract: We propose a toolkit for creating Tangible Out-of-Body Experiences: exposing the inner states of users using physiological signals such as heart rate or brain activity. Tobe can take the form of a tangible avatar displaying live physiological readings to reflect on ourselves and others. Such a toolkit could be used by researchers and designers to create a multitude of potential tangible applications, including (but not limited to) educational tools about Science Technologies Engineering and Mathematics (STEM) … Show more

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Cited by 61 publications
(13 citation statements)
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“…While the current subset of physiological sensors implemented in this specific project is limited to breathing and heart rate, two sensors that are already sufficient to explore the system in social setting and see the emergence of rich interactions [28,29], we are in the process of adding electrodermal activity, muscle activity and brain activity (through existing headware) as additional input. Combined with new output (heat, scents), these developments can be use to broaden the range of applications -e.g.…”
Section: Discussion 61 Technical Aspectsmentioning
confidence: 99%
See 3 more Smart Citations
“…While the current subset of physiological sensors implemented in this specific project is limited to breathing and heart rate, two sensors that are already sufficient to explore the system in social setting and see the emergence of rich interactions [28,29], we are in the process of adding electrodermal activity, muscle activity and brain activity (through existing headware) as additional input. Combined with new output (heat, scents), these developments can be use to broaden the range of applications -e.g.…”
Section: Discussion 61 Technical Aspectsmentioning
confidence: 99%
“…Examples of devices combining Physiology and Tangiblility include tangible puppets to share heart-beats [4,5], explore brain activity [26,27], or customizable physiological representations [29]. Another alternative includes the usage of wearables, such as BodyVis, a body suit exposing physiological information [61], or Breeze [28], a connected pendant that supports communication via shared breathing as vibration.…”
Section: Physiological Objects and Spacesmentioning
confidence: 99%
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“…Baumer's [2] review of self-reflection research in HCI defines education, design processes and/or self-knowledge as the three areas of focus that have been covered. Amongst those that target selfknowledge there are only a handful of studies that have covered tangible interaction modalities -Emoti-meter [14], MyInnerLife [6] InternetOfSoftThings [8], and TOBE [7]. Amongst these we could only find two examples of projects -Emoti-meter and InternetOfSoftThings, where the goal has been to design for mental health issues specifically.…”
Section: Literature Reviewmentioning
confidence: 99%