2020
DOI: 10.1002/hbe2.188
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To learn scientifically, effectively, and enjoyably: A review of educational games

Abstract: With the rapid development of technology, the variety, quality, performance, and social penetration of video games has reached an unprecedented height. The crossborder combination of education and games has received extensive attention from various areas of society, including education, technology, and so forth. Educational games can create an attractive learning environment for students, make learning more interesting, and enable students to learn by doing, thus improving students' high-level abilities. Educa… Show more

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Cited by 75 publications
(57 citation statements)
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“…The present findings also showed that different functions of playfulness, as perceived by the participants, can create an enjoyable learning environment. This is in tandem with the findings of other studies in the field of education including Zeng et al (2020) . They found that incorporating play in learning, particularly in the form of educational games, can highly increase enjoyment among learners.…”
Section: Discussionsupporting
confidence: 89%
“…The present findings also showed that different functions of playfulness, as perceived by the participants, can create an enjoyable learning environment. This is in tandem with the findings of other studies in the field of education including Zeng et al (2020) . They found that incorporating play in learning, particularly in the form of educational games, can highly increase enjoyment among learners.…”
Section: Discussionsupporting
confidence: 89%
“…This result is in accordance with Zeng, et al (2020) who state that educational games can make learning more attractive and effective…”
Section: The Students' Responsessupporting
confidence: 91%
“…In this group, there is a positive, but still weak relationship. To motivate student engagement in m‐learning activities, the direction of EE has to be driven toward gamification (Çera et al, 2020; Durao et al, 2019; Zeng et al, 2020).…”
Section: Discussionmentioning
confidence: 99%
“…The good attitude toward mobile technology adoption, in general, is transferred successfully to m‐learning acceptance. This technological enthusiasm may lead to better educational performance (Dar & Bhat, 2016; Zeng et al, 2020), even if the shift from face‐to‐face learning and desktop computers was abrupt.…”
Section: Discussionmentioning
confidence: 99%