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Proceedings of the 2017 Conference on Designing Interactive Systems 2017
DOI: 10.1145/3064663.3064699
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Cited by 149 publications
(27 citation statements)
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References 22 publications
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“…Therefore, this qualitative study can be meaningful for those researchers and practitioners who are interested in potential applications of synaesthesia. Unlike other ideation decks [19,20], the synaesthetic-translation tool specifically focuses on a particular aspect of human experience-synaesthesia-and attempts to use imaginaries to discover unusual interactive…”
Section: Discussionmentioning
confidence: 99%
See 1 more Smart Citation
“…Therefore, this qualitative study can be meaningful for those researchers and practitioners who are interested in potential applications of synaesthesia. Unlike other ideation decks [19,20], the synaesthetic-translation tool specifically focuses on a particular aspect of human experience-synaesthesia-and attempts to use imaginaries to discover unusual interactive…”
Section: Discussionmentioning
confidence: 99%
“…This ideation deck was influenced by some previous works done by other researchers [18,19,20] in terms of deconstructing meanings and subjects, and creative decision making.…”
Section: Developing the Toolmentioning
confidence: 99%
“…Design cards have been created and evaluated in various contexts. To name a few, cards have been suggested to facilitate the conceptualization of Internetof-Things applications [Mora et al, 2017], to raise awareness of emergent data protection regulations [Luger et al, 2015], to support the design of information systems for international justice [Logler et al, 2018] and to design interactive artifacts for ageing populations [Nicenboim et al, 2018]. Others targeted more abstract human qualities such as values [Friedman and Hendry, 2012], resourcefulness [Nicenboim et al, 2018], playfulness [Lucero and Arrasvuori, 2010], and creativity [Lucero et al, 2016] as part of the design process.…”
Section: Introductionmentioning
confidence: 99%
“…Prior work also outlined techniques aimed at better supporting designers and researchers to create their own design cards [Halskov and Dalsgård, 2006] and supporting materials such as design worksheets [Logler et al, 2018] and canvases [Mora et al, 2017] to guide cards' use. Drawing on these efforts, we developed a corresponding design methodology to facilitate design cards use in a collaborative setting.…”
Section: Introductionmentioning
confidence: 99%
“…Divitini and Sejer [9], presented a workshop called Make2Learn, oriented to a child learning IoT concepts through the design and development of objects that can be interconnected following STEM (Science, Technology, Electronic and Mathematics) concepts. Authors incorporated cards created by Mora et al [10] as a tool in the ideation stage, composed of 110 design cards, with the aim of supporting exploration and combination of user interface metaphors, digital services and physical objects. The cards are intended to inspire creation or generate new ideas in IoT products focused on the user.…”
Section: Introductionmentioning
confidence: 99%