Abstract:In recent years, high-resolution displays have become increasingly important to decision makers and scientists because large screens combined with a high pixel count facilitate content rich, simultaneous display of computer-generated imagery and high-definition video data from multiple sources. Tiled displays are attractive due to their extended screen real estate, scalability, and low cost. LCD panels are usually preferred over projectors because of their superior resolution. One of the drawbacks of LCD-based… Show more
“…We found that the benefit of perceiving finer details of the data set outweighs these slight optical confusions. A user study we conducted [12] showed that sharp transitions between different levels of resolution on a tiled wall do not cause as much confusion as mismatches in brightness and color between screens. The problem of discontinuities caused by monitor bezels requires deeper investigation in the context of human-computer interaction.…”
Section: Discussionmentioning
confidence: 99%
“…The problem of discontinuities caused by monitor bezels requires deeper investigation in the context of human-computer interaction. Software [25] as well as hardware dependent solutions [12] have already been proposed.…”
Abstract.Visualizing the enormous level of detail comprised in many of today's data sets is a challenging task and demands special processing techniques as well as a presentation on appropriate display devices. Desktop computers and laptops are often not suited for this task because data sets are simply too large and the limited screen size of these devices prevents users from perceiving the entire data set and severely restricts collaboration. Large high-resolution displays that combine the images of multiple smaller devices to form one large display area have proven to be an adequate solution to the ever-growing quantity of available data. The displays offer enough screen real estate to visualize such data sets entirely and facilitate collaboration, since multiple users are able to perceive the information at the same time. For an interactive visualization, the CPUs on the cluster driving the GPUs can be used to split up the computation of a scene into different areas, where each area is computed by a different rendering node.In this paper we focus on volumetric data sets and introduce a dynamic subdivision scheme incorporating multi-resolution wavelet representation to visualize data sets with several gigabytes of voxel data interactively on distributed rendering clusters. The approach makes efficient use of the resources available on modern graphics cards which mainly limit the amount of data that can be visualized. The implementation was successfully tested on a tiled display comprised of 25 compute nodes driving 50 LCD panels.
“…We found that the benefit of perceiving finer details of the data set outweighs these slight optical confusions. A user study we conducted [12] showed that sharp transitions between different levels of resolution on a tiled wall do not cause as much confusion as mismatches in brightness and color between screens. The problem of discontinuities caused by monitor bezels requires deeper investigation in the context of human-computer interaction.…”
Section: Discussionmentioning
confidence: 99%
“…The problem of discontinuities caused by monitor bezels requires deeper investigation in the context of human-computer interaction. Software [25] as well as hardware dependent solutions [12] have already been proposed.…”
Abstract.Visualizing the enormous level of detail comprised in many of today's data sets is a challenging task and demands special processing techniques as well as a presentation on appropriate display devices. Desktop computers and laptops are often not suited for this task because data sets are simply too large and the limited screen size of these devices prevents users from perceiving the entire data set and severely restricts collaboration. Large high-resolution displays that combine the images of multiple smaller devices to form one large display area have proven to be an adequate solution to the ever-growing quantity of available data. The displays offer enough screen real estate to visualize such data sets entirely and facilitate collaboration, since multiple users are able to perceive the information at the same time. For an interactive visualization, the CPUs on the cluster driving the GPUs can be used to split up the computation of a scene into different areas, where each area is computed by a different rendering node.In this paper we focus on volumetric data sets and introduce a dynamic subdivision scheme incorporating multi-resolution wavelet representation to visualize data sets with several gigabytes of voxel data interactively on distributed rendering clusters. The approach makes efficient use of the resources available on modern graphics cards which mainly limit the amount of data that can be visualized. The implementation was successfully tested on a tiled display comprised of 25 compute nodes driving 50 LCD panels.
“…Rear-projection systems are still being developed, and have advantages such as being compatible with direct touch manipulation across tiles (an interaction typically hindered by bezels). But the higher pixel density, currently around 100dpi, the easier setup, and higher display quality of LCD panels, has made them a popular approach, enabling display capacities up to about 200 megapixels [1,4,9,24,25,26,28]. Such display capacity enables the visualization of large images, but also the juxtaposition of multiple datasets in coordinated views for compare and contrast tasks [29].…”
Section: Related Workmentioning
confidence: 99%
“…Tiled++ [9] projects a low-resolution version of the hidden regions on the bezels themselves. However, this only provides users with some sort of coarse preview of hidden information.…”
Section: Related Workmentioning
confidence: 99%
“…However, bezels are a problem when displaying large images such as maps or other visualizations that span multiple monitors. They create a visual discontinuity, that can basically be treated in one of two ways [9]. The problem can be ignored entirely, displaying the picture as if monitors were juxtaposed seamlessly: this solution, called the offset approach (Figure 2-a and Figure 3), is simple and straightforward; it has been employed by many early platforms.…”
Figure 1: The grid formed by monitor bezels on wall displays is often compared to a french window. We designed two interaction techniques that transform that grid into an actual french window. On the map, (1) the Yucatán peninsula (white circle) is partially hidden by bezels. (2) With one of the techniques, GridScape, users can reveal that part of the map simply by slanting their body or moving slightly to the right. (3) Moving further right, the entire eastern cost of Mexico can be shown without any bezel occlusion.
The objective of this study was to develop a method for accurately evaluating the quality of splicing seams in tiled transparent MicroLED displays, replacing subjective human observation with a quantitative indicator. The study utilized the validated Structural Similarity (SSIM) index method, which enabled precise guidance in the production process and established common measurement standards for defining splicing seam quality. This study would significantly contribute to the advancement of panel technology development by providing a standardized and objective evaluation approach for assessing splicing seam quality.
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