2019
DOI: 10.1016/j.tcs.2018.04.025
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Tight inefficiency bounds for perception-parameterized affine congestion games

Abstract: Congestion games constitute an important class of non-cooperative games which was introduced by Rosenthal in 1973. In recent years, several extensions of these games were proposed to incorporate aspects that are not captured by the standard model. Examples of such extensions include the incorporation of risk sensitive players, the modeling of altruistic player behavior and the imposition of taxes on the resources. These extensions were studied intensively with the goal to obtain a precise understanding of the … Show more

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Cited by 10 publications
(6 citation statements)
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“…For low values of p, compared to the case of a bounded number of players, where we noted above that the PoA is close to 1, its behavior is similar to the one in nonatomic congestion games, if one allows an arbitrarily large number of players. Moreover, using recent results by Kleer and Schäfer (2019), we obtain tight bounds for the PoS as a function of p. As illustrated in Fig. 1, in this case the function is increasing and smooth, except for one kink at p = 1/4.…”
supporting
confidence: 61%
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“…For low values of p, compared to the case of a bounded number of players, where we noted above that the PoA is close to 1, its behavior is similar to the one in nonatomic congestion games, if one allows an arbitrarily large number of players. Moreover, using recent results by Kleer and Schäfer (2019), we obtain tight bounds for the PoS as a function of p. As illustrated in Fig. 1, in this case the function is increasing and smooth, except for one kink at p = 1/4.…”
supporting
confidence: 61%
“…Finally, Example 4.3 shows that the bound is tight for p in the upper region by considering a variant of the game de ned by Awerbuch et al (2013). For the upper region, Kleer and Schäfer (2019) give an alternative sequence of symmetric instances for which the PoA converges to the announced bound.…”
mentioning
confidence: 99%
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“…In the case of equal-split distribution rules, our clustering games can also be modelled as exact potential (or congestion) games [33]. The inefficiency of pure Nash equilibria in these games has received a lot of attention, see, e.g., [12,13,1,8,25,27] and references therein. However, none of these results are applicable to the clustering games considered in this work.…”
Section: Related Workmentioning
confidence: 99%