2019
DOI: 10.1007/978-3-030-35389-6_18
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Topological Price of Anarchy Bounds for Clustering Games on Networks

Abstract: We consider clustering games in which the players are embedded in a network and want to coordinate (or anti-coordinate) their choices with their neighbors. Recent studies show that even very basic variants of these games exhibit a large Price of Anarchy. Our main goal is to understand how structural properties of the network topology impact the inefficiency of these games. We derive topological bounds on the Price of Anarchy for different classes of clustering games. These topological bounds provide a more inf… Show more

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Cited by 2 publications
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“…There exist many generalizations of max cut games, see, e.g.,[34] and references therein, for which it might also be interesting to study the logit dynamics.…”
mentioning
confidence: 99%
“…There exist many generalizations of max cut games, see, e.g.,[34] and references therein, for which it might also be interesting to study the logit dynamics.…”
mentioning
confidence: 99%