Proceedings of the 8th Annual ACM Symposium on User Interface and Software Technology 1995
DOI: 10.1145/215585.215639
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The world through the computer

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Cited by 272 publications
(22 citation statements)
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“…Similarly, as early as 1993, Fitzmaurice [16] and later Rekimoto et al [57] proposed to use position-aware PDAs as a magic lens to interact with the physical world. Schmalstieg et al [61] used transparent props and a pen that were tracked to augment the interaction space of a virtual table.…”
Section: Combinations Of Tactile and Tangible Interactionmentioning
confidence: 99%
“…Similarly, as early as 1993, Fitzmaurice [16] and later Rekimoto et al [57] proposed to use position-aware PDAs as a magic lens to interact with the physical world. Schmalstieg et al [61] used transparent props and a pen that were tracked to augment the interaction space of a virtual table.…”
Section: Combinations Of Tactile and Tangible Interactionmentioning
confidence: 99%
“…In addition, the identification of physical artefacts is a necessary precondition for meaningful context-aware computing and augmented-reality applications for mobile systems [2]. Thus, industrial mobile systems are usually equipped with different technologies to provide the necessary situation-awareness, e.g.…”
Section: Physical Mobile Interaction a Interaction Techniques Fomentioning
confidence: 99%
“…The computer should in fact augment the user's experience of the real world "by the computers synthetic information". Rekimoto et al referred to this as Computer Augmented Interaction [2].…”
Section: Introductionmentioning
confidence: 99%
“…A more concrete link between digital information and context may be necessary, especially for younger children. Tagging methods such as optical barcodes or RFID have been used in a variety of research to associate digital information with the physical environment [10,15,22], yet none of this research has addressed the learning potential of providing young children with tools to tag their environment and embed digital information. Research that does not address the contextualization of information can still provide insight into supporting collaboration in young children's creative efforts.…”
Section: Related Workmentioning
confidence: 99%