2009
DOI: 10.1097/mao.0b013e3181a5299b
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The Visible Ear Simulator

Abstract: This prototype is published for download (approximately 120 MB) as freeware at http://www.alexandra.dk/ves/index.htm.With increasing personal computer performance, future versions may include enhanced resolution (up to 8,000 voxels/mm3) and realistic interaction with deformable soft tissue components such as skin, tympanic membrane, dura, and cholesteatomas-features some of which are not possible with computed tomographic-/magnetic resonance imaging-based systems.

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Cited by 83 publications
(27 citation statements)
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“…Moreover, Israr et al [14] explored the possibility of enhancing gameplay using a glove containing one vibrating actuator to enrich storytelling through tactile feedback [16]. Beyond gaming purposes, tactile feedback had also been considered for simulators [34,37,43] learning Reading et al [31], Santos and De Carvalho [33], and teleoperation systems [17, 26, 27, 29? ].…”
Section: Intermanual Tactile Illusions Of Movementmentioning
confidence: 99%
“…Moreover, Israr et al [14] explored the possibility of enhancing gameplay using a glove containing one vibrating actuator to enrich storytelling through tactile feedback [16]. Beyond gaming purposes, tactile feedback had also been considered for simulators [34,37,43] learning Reading et al [31], Santos and De Carvalho [33], and teleoperation systems [17, 26, 27, 29? ].…”
Section: Intermanual Tactile Illusions Of Movementmentioning
confidence: 99%
“…Using a unique approach, Sorensen et al [10, 11] gathered structural data directly from images of a sectioned cadaveric head. Digital images were acquired of a cryosectioned head at 25micron thickness creating a ultra high resolution data set composed of 605 RGB images with in plane resolution of 3056 x 2032 pixels aligned with custom registration software.…”
Section: Resultsmentioning
confidence: 99%
“…Sorensen and his co-authors avoid this issue of voxel enhancement for visual fidelity by using their cryosection methodology by which the natural soft tissue coloration is obtained directly from the photographic image of the section for cadaveric specimens [10,11]. …”
Section: Resultsmentioning
confidence: 99%
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“…Most VR temporal bone simulators use a volumetric model that supports haptic interaction for drilling with force feedback and uses different technologies to accomplish 3D stereo graphics. VR simulators are based on either CT-derived data (Voxel-Man 26 , the Ohio State University 27 , the Stanford BioRobotics lab 28 , and the University of Melbourne 29 ), or on cryo sections of a fresh frozen human temporal bone (Visible Ear Simulator 30, 31 ).…”
Section: Introductionmentioning
confidence: 99%