2008
DOI: 10.1016/j.robot.2007.11.010
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The virtual wall approach to limit cycle avoidance for unmanned ground vehicles

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Cited by 44 publications
(30 citation statements)
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“…Limited randomization permits to resolve navigational limit cycles without violation of the reactive nature of the overall algorithm. A number of deterministic methods to prevent these cycles are known (see, e.g., [205] and the above literature on the Bug-type algorithms), however they hardly can be classified as purely reactive.…”
Section: Bug Algorithmsmentioning
confidence: 99%
“…Limited randomization permits to resolve navigational limit cycles without violation of the reactive nature of the overall algorithm. A number of deterministic methods to prevent these cycles are known (see, e.g., [205] and the above literature on the Bug-type algorithms), however they hardly can be classified as purely reactive.…”
Section: Bug Algorithmsmentioning
confidence: 99%
“…Thus, the robot won't get stuck in Repulsive Area, and can seek other probable routes freely in an opportunistic manner. A notable distinction from virtual wall approach [24] is that a region marked as Repulsive Area is not prohibited for traversing, but the preferred motion direction is goal-repulsion. Fig.4 shows the scheme of our method in comparison with trajectory memorization methods.…”
Section: A Limit Cycle Situationsmentioning
confidence: 99%
“…Techniques are developed to guide the robot to escape from limit cycle situation upon detection of a limit cycle path. Some of the approaches are the setup of a virtual wall [24] or virtual target [26], or adaptive rotation using clockwise or counterclockwise turning along a periodic orbit [25]. [26] proposed to separate the deliberative (A*) layer and reliable reactive (DH-bug) layer based on bug algorithm of control system architecture on grid map to escape from traps and improve the efficiency.…”
mentioning
confidence: 99%
“…The path planning strategy adopted by a reactive mobile robot is therefore based on route-like spatial cognition through sensory information and motion control. Quite a number of different algorithms have been developed for reactive motion of mobile robots including: virtual wall (Ordonez et al, 2007), graph-based method (Kelarev, 2003), landmark learning (Krishna and Kalra, 2001), fuzzy logic minimum risk (Wang and Liu, 2007), target switching strategy (Xu and Tso, 1999;Motlagh et al, 2009a), 3-step potential field (Tu and Baltes, 2006), and many others. A summary of the recent literature is given in (Motlagh et al, 2009a).…”
Section: Introductionmentioning
confidence: 99%