2007
DOI: 10.1108/09654280710742582
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The utility of a board game for dengue haemorrhagic fever health education

Abstract: Purpose -The purpose of this study is to test the effectiveness of an educational board game for increasing knowledge, positive attitudes-beliefs, and self-efficacy for dengue prevention in a sample of Philippine school children and adolescents. Effective board games are more advantageous than lectures because they are adaptable, inexpensive and foster learning independently of teachers or lecturers. Also tested were relationships between perceived fun by students playing the game and outcomes. Design/methodol… Show more

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Cited by 47 publications
(72 citation statements)
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References 34 publications
(61 reference statements)
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“…The results shown the group that took just classes had better knowledge results, both groups had insignificant raise in attitudes-beliefs index, and the self-efficacy had a significant grow in both groups. Despite the knowledge results has shown better improvement on the group that took just classes, Lennon and Coombs (2006) argues that this group performance depends on lecturers skills and experiences, and for this study, the best teacher among the student teacher population was chosen as lecturer.…”
Section: Games About Denguementioning
confidence: 95%
See 2 more Smart Citations
“…The results shown the group that took just classes had better knowledge results, both groups had insignificant raise in attitudes-beliefs index, and the self-efficacy had a significant grow in both groups. Despite the knowledge results has shown better improvement on the group that took just classes, Lennon and Coombs (2006) argues that this group performance depends on lecturers skills and experiences, and for this study, the best teacher among the student teacher population was chosen as lecturer.…”
Section: Games About Denguementioning
confidence: 95%
“…Lennon and Coombs (2006) studied the influence of gaming in the dengue's learning process in The Philippines, but with a board game (Goodbye-to-Dengue); they claim the board games are adaptable, cheap, and promotes independent learning. The game uses interactive cards to present dengue's content, addressing the mosquito characteristics, disease control, treatment, disease signs and symptoms, and the reinforcement is obtained through the answers to the game's questions.…”
Section: Games About Denguementioning
confidence: 99%
See 1 more Smart Citation
“…Self-efficacy was measured by a questionnaire. Adolescents showed more confidence in performing tasks related to dengue fever control measures [35].…”
Section: Educational Games For Sexual Healthmentioning
confidence: 99%
“…En particular los juegos de mesa que se pueden implementar dentro y fuera de clases son apropiados para lograr un nivel cognitivo en los estudiantes de educación básica al proporcionar un medio de aprendizaje divertido. Se ha citado el concepto de juegos serios (serious games), donde la educación, en sus diversas formas, es el principal objetivo, ya que fomenta el aprendizaje y los cambios conductuales que promuevan a su vez estilos de vida saludables e influyen en el comportamiento alimentario en la infancia (Arismendi-Bustamante et al, 2016;Lennon y Coombs, 2007).…”
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