“…The game uses interactive cards to present dengue's content, addressing the mosquito characteristics, disease control, treatment, disease signs and symptoms, and the reinforcement is obtained through the answers to the game's questions. Lennon and Coombs (2006) analyzed the learning efficacy in knowledge, attitudes-beliefs, and self-efficacy, in a group of 168 children and teenager from private schools in The Philippines. The experiment used between subjects design, where the students were split into two groups: one that just used the game and other that just took classes about the subject.…”