2015
DOI: 10.22456/1982-1654.49126
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A Comparison Between an Individual and a Collaborative Versions of a Serious Game to Learn About Dengue Fever

Abstract: Dengue fever is a major infectious disease caused by arbovirus and there is no vaccine yet; prevention is the action which raises the importance of an educational approach. The use of games to help in the educational process can be motivating and effective but it is not clear which interaction approach is the best: individual or collaborative. A comparative study on a between subject (n=73) experiment using a single player and a pair based version of a serious game that teaches about Dengue fever has been perf… Show more

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Cited by 3 publications
(3 citation statements)
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References 8 publications
(12 reference statements)
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“…É um jogo no estilo plataforma, onde o jogador se movimenta em um cenário, percorrendo obstáculos, eliminando objetos que contém água parada, como por exemplo pneus, coletando moedas. Buchinger and Hounsell (2014) desenvolveram o jogo educacional 3D, online, denominado Sherlock Dengue 8. Neste jogo, o jogador possui um mapa que representa o bairro de uma cidade, o qual é dividido em quatro partes.…”
Section: Resultsunclassified
“…É um jogo no estilo plataforma, onde o jogador se movimenta em um cenário, percorrendo obstáculos, eliminando objetos que contém água parada, como por exemplo pneus, coletando moedas. Buchinger and Hounsell (2014) desenvolveram o jogo educacional 3D, online, denominado Sherlock Dengue 8. Neste jogo, o jogador possui um mapa que representa o bairro de uma cidade, o qual é dividido em quatro partes.…”
Section: Resultsunclassified
“…As mentioned earlier, collaborative games are also more effective in motivating the players, and are more likely to be suggested to others [32].…”
mentioning
confidence: 86%
“…This review has, however, mainly focused on the potential of games as part of health education (HE) and physical education (PE) for chil- teenagers (aged 8-15) showed high acceptance rates by the target audience for both versions, with the collaborative version being slightly better at motivating the users, as well as being more likely to be suggested to others by the users [32].…”
mentioning
confidence: 99%