2019
DOI: 10.6000/1929-7092.2019.08.150
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The use of Gamification in Knowledge Management Processes: A Systematic Literature Review

Abstract: The purpose of this article is to present a systematic literature review that synthesizes the investigations made into the use of Gamification in Knowledge Management processes in recent years, and a conceptual model for analysis of the Gamification of Knowledge Management Systems.Theories: Since the last decade the Gamification -defined by the application of game design principles in a non-game context -as a management practice has become increasingly challenging for researchers. At the height of the Knowledg… Show more

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Cited by 3 publications
(4 citation statements)
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References 52 publications
(84 reference statements)
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“…Although no researchers have articulated KM reward strategies, several studies on a KM reward system, incentive design, and gamification have found positive results on engagement, motivation, and performance regarding KM. Gamification refers to the use of game design elements to encourage knowledge sharing motivation and productivity (Sampaio et. al, 2019).…”
Section: Knowledge Management Rewardmentioning
confidence: 99%
See 1 more Smart Citation
“…Although no researchers have articulated KM reward strategies, several studies on a KM reward system, incentive design, and gamification have found positive results on engagement, motivation, and performance regarding KM. Gamification refers to the use of game design elements to encourage knowledge sharing motivation and productivity (Sampaio et. al, 2019).…”
Section: Knowledge Management Rewardmentioning
confidence: 99%
“…In the planning stage, knowledge managers identify key performance indicators (KPIs), assign metrics to KPIs, find unique identifiers (if any) across the data for each participant group, establish a data/knowledge collection site, and understand the organization chart. The KPIs, the performance measurement metrics, will ultimately influence the efficiency and the organization's overall productivity (Sampaio et al, 2019). In the design stage, knowledge managers develop a grading system, select technology, collaborate with leadership to develop award and punitive outcomes, and identify reporting frequency.…”
Section: Knowledge Management Rewardmentioning
confidence: 99%
“…This perspective is not fundamentally original. We share it with other researchers [1][2][3][4][5][6][7][8][9][10][11]. However, these works only present a particular vision, an aspect, of what exists as forms inspired by play or games in connection with knowledge management, or propose a very quick review of the main existing From Theory of Knowledge Management to Practice categories.…”
Section: Introductionmentioning
confidence: 95%
“…An example in the field of education is the broad mapping study with a systematic literature review conducted by Dicheva, Dichev, Agre and Angelova [10]. Similar systematic literature review studies have been conducted regarding gamification for knowledge management [11] and civic participation [12], among others. Still, this effort broad scope effort to systematically map out gamification research for cultural heritage has yet to take place.…”
Section: Introductionmentioning
confidence: 99%