2018
DOI: 10.17718/tojde.415825
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The Use of A Serious Game and Academic Performance of Undergraduate Accounting Students: An Empirical Analysis

Abstract: The literature on serious games (SGs) indicates that they are very useful tools to improve the teaching/learning process. In this paper, we analyze some potential benefits of a SG on academic performance of undergraduate accounting students. The database is comprised of scores obtained by students during an undergraduate discipline related with accounting history. The game was presented to the students during the academic semester of the discipline; they also developed an academic activity using the concepts o… Show more

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Cited by 9 publications
(3 citation statements)
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References 20 publications
(33 reference statements)
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“…The value of ebooks became even more evident during the COVID pandemic which began in 2020 and required urgent action by libraries to ensure that students and staff could continue with their work by minimizing the effects of closed library buildings. Ebooks undeniably gained popularity during the lockdown periods, and their flexibility and convenience permitted scholarly activities to proceed (Harnegie, 2021) when physical libraries were closed (Malaquias et al, 2021). During pandemic conditions, ebooks were no longer a simple useful alternative to print books, but became a necessity with entire campuses studying and researching remotely (Brine & Knight, 2021).…”
Section: Changing Environment and User Attitudesmentioning
confidence: 99%
“…The value of ebooks became even more evident during the COVID pandemic which began in 2020 and required urgent action by libraries to ensure that students and staff could continue with their work by minimizing the effects of closed library buildings. Ebooks undeniably gained popularity during the lockdown periods, and their flexibility and convenience permitted scholarly activities to proceed (Harnegie, 2021) when physical libraries were closed (Malaquias et al, 2021). During pandemic conditions, ebooks were no longer a simple useful alternative to print books, but became a necessity with entire campuses studying and researching remotely (Brine & Knight, 2021).…”
Section: Changing Environment and User Attitudesmentioning
confidence: 99%
“…To date, studies by scholars such as (Malaquias, Malaquias, Fernanda Francielle de Oliveira;Borges, & Zambra, 2018;Kato & de Klerk, 2017;Garneli, Giannakos, & Chorianopoulos, 2017), provides a good exposure to serious games applications as a measuring tool in the evaluation and assessment of the learning process. The serious game-based assessment approach is seen as giving students the opportunity to undergo a less formal test process while still providing accurate information on their achievement.…”
Section: The Potential Of Serious Game-based Assessmentmentioning
confidence: 99%
“…Moreover, with the growth of technology, people are using the website as a place to promote their products, get the information that they need, as well as looking for a job vacancy. Also, the website could be a place as a tool to minimize the risk of losing data [7].…”
Section: Introductionmentioning
confidence: 99%