There is a significant body of research relating to augmented reality (AR) uses for learning in the Primary and the Secondary education sectors across the globe. However, there is not such a substantial amount of work exploring the combination of AR with game-based learning (ARGBL). Although ARGBL has the potential to enable new forms of teaching and transform the learning experience, it remains unclear how ARGBL applications can impact students' motivation, achievements, and learning performance. This study reports a systematic review of the literature on ARGBL approaches in compulsory education considering the advantages, disadvantages, instructional affordances and/or effectiveness of ARGBL across various Primary and Secondary education subjects. In total, 21 studies published between 2012 and 2017 in 11 indexed journals were analysed, with 14 studies focusing on Primary education and 7 on Secondary. The main findings from this review provide the current state of the art research in ARGBL in compulsory education. Trends and the vision towards the future are also discussed, as ARGBL can potentially influence the students' attendance, knowledge transfer, skill acquisition, hands-on digital experience, and positive attitude towards their learning. This review aims to lay the groundwork for educators, technology developers, and other stakeholders involved in the development of literacy programmes for young children by offering new insights with effective advice and suggestions on how to increase student motivation and improve learning outcomes and the learning experience by incorporating ARGBL into their teaching.
This article tests ALIA's statement that 'library print and ebook collections will establish a 50:50 equilibrium by 2020' against the experience and likely trajectory of Curtin University Library. It identifies features of the higher education landscape that have led to the development of epreferred strategies, outlines current collection principles, and describes the current state of the Library's holdings. Looking ahead, the article charts the likely impact of the current collection development framework over the next six years, considering questions relating to budget, use of space, client experience and treatment of the legacy print collection.
Discovery systems are now increasingly the dominant technology through which clients discover and access the information resources held by academic and research libraries. However, as yet, little work has been done to explore the use and impact of discovery systems on user behaviour. This article examines transactional logs from the Ex Libris Primo installation of Curtin University Library sampled between 2013 and 2015, together with the results of a user survey conducted in 2014, to investigate actual patterns of use and perceptions of value in the available discovery system functionality. The evidence collected supports the original contention of discovery system designers that the single-search box approach adopted by Google and other internet search engines is an appropriate form for library catalogue design. On the other hand, discovery system users clearly value functionality corresponding to traditional library tasks over attempts to locate the catalogue in the conceptual framework of social media.
If you would like to write for this, or any other Emerald publication, then please use our Emerald for Authors service information about how to choose which publication to write for and submission guidelines are available for all. Please visit www.emeraldinsight.com/authors for more information. About Emerald www.emeraldinsight.comEmerald is a global publisher linking research and practice to the benefit of society. The company manages a portfolio of more than 290 journals and over 2,350 books and book series volumes, as well as providing an extensive range of online products and additional customer resources and services.Emerald is both COUNTER 4 and TRANSFER compliant. The organization is a partner of the Committee on Publication Ethics (COPE) and also works with Portico and the LOCKSS initiative for digital archive preservation. AbstractPurpose -This paper aims to look at online public access catalogues (OPAC) operations in the light of the philosophy of information, communication theory and semiotics, and to revisit fundamental questions about the nature of library OPACs and the ways in which they function. Design/methodology/approach -This exercise is pursued through examination of the multiple tensions implicit in any cataloguing or indexing system: the competing requirements of organisation and retrieval, description and classification. Findings -The paper finds that for an OPAC to be practicably usable the potential complexity of the information it contains must be reduced to a manageable level of simplicity. OPACs purport to allow complete retrieval, even though data structures and index definitions are not transparent. They necessarily impose a framework of retrieval that conceals information at the same time as it presents it, and therefore to an extent they undermine the very concept of information literacy. In an online environment catalogues have been able easily to move beyond the scope of individual library collections and to incorporate an increasing range of non-traditional types of information, thus introducing further tensions between their roles as indexes and as information sources in their own right. Originality/value -The multiple tensions involved can be conceptualised in terms of indeterminacy of the communication code and indeterminacy of the linguistic sign. A clear theoretically-based understanding of these issues is essential to ensuring optimal OPAC design.
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