Mensch Und Computer 2015 – Tagungsband 2015
DOI: 10.1515/9783110443929-017
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The Uncanny Valley and the Importance of Eye Contact

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Cited by 3 publications
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“…Indeed, because of a deceitful instruction given before the computer task, participants thought that some facial expressions of the avatars were artificially created, and others were based on motion capture of patients with shoulder pain. To assess the human likeness of real and artificial humans, including avatars, a study showed that the fixation of the eyes area bore an essential role (Schwind & Jäger, 2015). In fact, the more a face was considered as human-like and realistic, the more time was spent fixing the area of the eyes.…”
Section: Level Of Realism Of Dynamic Facial Expressions Of Painmentioning
confidence: 99%
“…Indeed, because of a deceitful instruction given before the computer task, participants thought that some facial expressions of the avatars were artificially created, and others were based on motion capture of patients with shoulder pain. To assess the human likeness of real and artificial humans, including avatars, a study showed that the fixation of the eyes area bore an essential role (Schwind & Jäger, 2015). In fact, the more a face was considered as human-like and realistic, the more time was spent fixing the area of the eyes.…”
Section: Level Of Realism Of Dynamic Facial Expressions Of Painmentioning
confidence: 99%
“…zur Wichtigkeit des Augen-und Blickkontakts (vgl. Grayson und Monk 2003;Schwind und Jäger 2015), den Schwierigkeiten beim Sprecherwechsel (vgl. O'Conaill et al 1993;Sellen 1992) und der Räumlichkeit in Videokonferenzen (vgl.…”
Section: Vielseitige Zugriffe Auf Videokonferenzenunclassified