2008
DOI: 10.1016/j.jnca.2007.11.001
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The troubleshooting task implementation in automotive chassis using virtual interactive technique and knowledge-based approach

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Cited by 7 publications
(5 citation statements)
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References 23 publications
(18 reference statements)
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“…OWL is a new ontology language for the semantic web (Smit et al 2004, Borgo and Leitao 2007, McGuinness and VanHarmelen 2010. Liang (2008) proposed a troubleshooting task model of automobile chassis. International Journal of Computer Integrated Manufacturing 191 particular reference to dynamic case-based reasoning (DCBR).…”
Section: Owlmentioning
confidence: 99%
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“…OWL is a new ontology language for the semantic web (Smit et al 2004, Borgo and Leitao 2007, McGuinness and VanHarmelen 2010. Liang (2008) proposed a troubleshooting task model of automobile chassis. International Journal of Computer Integrated Manufacturing 191 particular reference to dynamic case-based reasoning (DCBR).…”
Section: Owlmentioning
confidence: 99%
“…The approach, genetic algorithm, for product configuration is only suitable for the configuration problems where only a few configuration constraints exist in configuration models and thus numerous feasible solutions can be obtained. A rule-based reasoning approach was used for product configuration (Liang 2008(Liang , 2009). To configure a new customer order, similar previous cases are retrieved and the one with best degree of similarity is recommended.…”
Section: Related Work In Product Configurationmentioning
confidence: 99%
“…In constructivist environments, learners can control their learning paces, whereas the role of teacher is to assist the learners in constructing their own knowledge [3]. Previous researches about the application of learning theories have led to several pedagogical principles that should be applied to modern technology-based learning environments [8], such as (1) encouraging contact between students and faculty; (2) developing reciprocity and cooperation among students; (3) encouraging active learning; (4) giving prompt feedback, etc. Based on the above principles, courses for many highly practical engineering education scenarios, such as education on multimedia practice, should have some necessary features, including interactive, instructive, efficient communication supporting, and collaborative.…”
Section: Related Work Computer Supported Collaborative Learningmentioning
confidence: 99%
“…For most Web‐based VR scenes these topics include some type of polyhedral modeling, rendering, character animation, and networking; (2) providing experience to students in software engineering. Whereas previous classes in the computer science curriculum focus on smaller individual coding projects, creating an on‐line VR‐based written test system involves a large team of students integrating several pieces of code developed during this class; (3) generating a framework for integrating ongoing research projects into the educational process . At YTIT, student‐produced systems have served to demonstrate the practical applicability of research ideas.…”
Section: Introductionmentioning
confidence: 99%
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