In the severe and highly competitive international commercial environment, automotive enterprises have made critical efforts in order to provide more additional value services except in their original product development field. A wider scope of knowledge is necessary to build an automotive troubleshooting service system, since inspection, diagnosis, maintenance and service operations are involved in its troubleshooting range. In this study, a methodology for ontologybased knowledge support is generated. Based on this methodology, a prototype of an automotive troubleshooting service system is generated. An industrial application is proposed and its initial results reveal the applicability of the approach and the prototype in practice.
Designing and constructing a virtual reality-based system is useful for educating students about scenario planning, geometric modeling and computer graphics. In particular, students are exposed to the practical issues surrounding topics such as geometric modeling, rendering, collision detection, model animation and graphical design. Meanwhile, building an application system provides students exposure to the real-world side of software engineering that they are typically shielded from in the traditional computer class. This study is a description of the experiences with instructing ''Computer-aided Industrial design'' and ''OOP,'' two introductory classes that focus on designing and generating the VR based system possible in the course of a semester and then ''VR System,'' an advanced course in the next semester. This study emphasizes the continuing evolution in the training and educational needs of students of CAD-systems. This study breaks down an automobile driving training system into different components that are suitable for individual student projects and discusses the use of modern graphical design tools such as 3ds MAX for artistic design in this system. The conclusion of this study proposes a rough schedule for developing a VR based system during the course of a semester and an overview is given of a concept of a virtual reality-based design and constructing system that is being developed.
This study deals with the development of a web-based learning framework for troubleshooting in automotive braking system (TiABS) and this framework will support a teamwork-based project design and implementation at the Yung-Ta Institute of Technology (YTIT) for undergraduate engineering students. The objectives of this course are to develop the students' knowledge and skills, such as in the use of inspecting/repairing tools, troubleshooting skills, teamwork and cooperation. The author focuses on the practical implications of the project-based teamwork approach in the learning of automotive braking system from a troubleshooting context perspective. The results of an evaluation show that the project-based teamwork approach to learning troubleshooting in automotive braking system performs to expectations. The author's experience and students' evaluations reveal that students like the practical components of the course and are interested in the use of the learning-by-doing approach. The author believes that other technical schools with engineering practice curricular will benefit from this approach.
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