2018
DOI: 10.1166/asl.2018.10731
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The State of Art Heuristic Pathfinding in Games

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Cited by 3 publications
(4 citation statements)
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“…Furthermore, this study presents a review of common challenges for pathfinding in video games. Besides, this research complements an earlier study which reviews several optimization and variant of pathfinding algorithms such as [4], [10], [11], and [12]. The existence of periodic review on a regular basis becomes essential as a guideline to the new researchers in recognizing the improvement of pathfinding study and emphasize the possible research in the character's navigation using heuristic pathfinding techniques.…”
Section: Introductionmentioning
confidence: 62%
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“…Furthermore, this study presents a review of common challenges for pathfinding in video games. Besides, this research complements an earlier study which reviews several optimization and variant of pathfinding algorithms such as [4], [10], [11], and [12]. The existence of periodic review on a regular basis becomes essential as a guideline to the new researchers in recognizing the improvement of pathfinding study and emphasize the possible research in the character's navigation using heuristic pathfinding techniques.…”
Section: Introductionmentioning
confidence: 62%
“…Pathfinding in the static environment poses fewer challenges than the dynamic environment, which the latter refers to the changeable position of obstacle [12]. In computer games, pathfinding is very important to allow non-player characters (NPCs) to move to specific target positions [13].…”
Section: Challenges For Pathfinding In Video Gamesmentioning
confidence: 99%
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“…Grid maps are the most popular pathfinding environment due to the simplicity and ease of use [6]. Furthermore, it is also relatively fast to generate a grid map and it only includes two categories of cells: passable and block able [7]. The movement of an agent in grid map is limited to eight possible directions.…”
Section: Introductionmentioning
confidence: 99%