2019
DOI: 10.48550/arxiv.1902.04043
|View full text |Cite
Preprint
|
Sign up to set email alerts
|

The StarCraft Multi-Agent Challenge

Abstract: In the last few years, deep multi-agent reinforcement learning (RL) has become a highly active area of research. A particularly challenging class of problems in this area is partially observable, cooperative, multi-agent learning, in which teams of agents must learn to coordinate their behaviour while conditioning only on their private observations. This is an attractive research area since such problems are relevant to a large number of real-world systems and are also more amenable to evaluation than general-… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1
1

Citation Types

0
139
0

Year Published

2019
2019
2024
2024

Publication Types

Select...
5
4
1

Relationship

0
10

Authors

Journals

citations
Cited by 72 publications
(143 citation statements)
references
References 23 publications
0
139
0
Order By: Relevance
“…We exclude some of the more complex and popular team competition games, e.g. Google Football Environment [72], StarCraft 2 [73] etc. because those are too heavy on computational resources as well as it is more complicated to analyze and differentiate the effects of various incentives.…”
Section: Marl Under Team Competitionmentioning
confidence: 99%
“…We exclude some of the more complex and popular team competition games, e.g. Google Football Environment [72], StarCraft 2 [73] etc. because those are too heavy on computational resources as well as it is more complicated to analyze and differentiate the effects of various incentives.…”
Section: Marl Under Team Competitionmentioning
confidence: 99%
“…Prior work has proposed a number of benchmarks for reinforcement learning, which are often either explicitly episodic (Todorov et al, 2012;Beattie et al, 2016;Chevalier-Boisvert et al, 2018), or consist of games that are implicitly episodic after the player dies or completes the game (Bellemare et al, 2013;Silver et al, 2016). In addition, RL benchmarks have been proposed in the episodic setting for studying a number of orthogonal questions, such multi-task learning (Bellemare et al, 2013;Yu et al, 2020), sequential task learning (WoÅ‚czyk et al, 2021), generalization (Cobbe et al, 2020), and multi-agent learning (Samvelyan et al, 2019;. These benchmarks differ from our own in that we propose to study the challenge of autonomy.…”
Section: Related Workmentioning
confidence: 99%
“…Modern machine-learning algorithms based on deep-neural nets are able to play a large variety of distinct games [69], such as Go, chess and Starcraft, or console games like Atari. We consider a setup where the opponents may be either human players that are drawn from a standard internet-based matchmaking system, standalone competing algorithms, or agents participating in a multiagent challenge setup [70]. Of minor relevance to the question at hand is the expertise level of the architecture and whether game-specific algorithms are used.…”
Section: Multi-gaming Environmentsmentioning
confidence: 99%