2009
DOI: 10.1007/s11633-009-0344-8
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The skin deformation of a 3D virtual human

Abstract: This paper presents a skin deformation algorithm for creating 3D characters or virtual human models. The algorithm can be applied to rigid deformation, joint dependent localized deformation, skeleton driven deformation, cross contour deformation, and free-form deformation (FFD). These deformations are computed and demonstrated with examples and the algorithm is applied to overcome the difficulties in mechanically simulating the motion of the human body by club-shape models. The techniques described in this art… Show more

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Cited by 6 publications
(2 citation statements)
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“…All these improvements can make the skin deformation more smooth (see Figure 8(h)). Zhou and Zhao [55] presented a skin deformation algorithm for creating 3D characters or virtual human models. The algorithm can be applied to rigid deformation, joint-dependent localized deformation, skeleton driven deformation, crosscontour deformation, and free-form deformation (FFD).…”
Section: Geometry-based Approachesmentioning
confidence: 99%
“…All these improvements can make the skin deformation more smooth (see Figure 8(h)). Zhou and Zhao [55] presented a skin deformation algorithm for creating 3D characters or virtual human models. The algorithm can be applied to rigid deformation, joint-dependent localized deformation, skeleton driven deformation, crosscontour deformation, and free-form deformation (FFD).…”
Section: Geometry-based Approachesmentioning
confidence: 99%
“…Human skin exhibits elasticity and undergoes deformation when subjected to various motion postures. Existing studies on skin deformation primarily rely on the utilization of 3D human models 10 13 , 2D planar segmentation measurement techniques 14 18 , and 3D scanning methods for landmark measurements 19 , 20 . The human hand comprises 8 wrist bones, 5 metacarpals, 14 finger bones, numerous muscles, and well-developed nerves 21 , which possesses an exceptionally high degree of freedom compared to other body parts, making it challenging to construct a 3D model for computing skin deformation.…”
Section: Introductionmentioning
confidence: 99%