2011
DOI: 10.1080/09588221.2011.597766
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The roles of Second Life in a college computer-assisted language learning (CALL) course in Taiwan, ROC

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Cited by 75 publications
(63 citation statements)
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“…On the other hand, there has been an explosion of studies addressing the use of various technology-based tasks or activities that include 3D gaming environments in which students enter the virtual world as avatars to interact in the L2 (e.g., Liou, 2012;Peterson, 2012) or play games (e.g., Thorne, Black, & Sykes, 2009) and autonomous tele-collaboration in which students have technologybased access to L2 speakers (e.g., via Skype or Zoom) inside or outside the formal classroom setting (e.g., Teletandem; Telles, 2015). The theoretical underpinning of many of these studies appears to be noncognitive and socially oriented.…”
Section: The I (Instructed) or The Where (Context)mentioning
confidence: 99%
“…On the other hand, there has been an explosion of studies addressing the use of various technology-based tasks or activities that include 3D gaming environments in which students enter the virtual world as avatars to interact in the L2 (e.g., Liou, 2012;Peterson, 2012) or play games (e.g., Thorne, Black, & Sykes, 2009) and autonomous tele-collaboration in which students have technologybased access to L2 speakers (e.g., via Skype or Zoom) inside or outside the formal classroom setting (e.g., Teletandem; Telles, 2015). The theoretical underpinning of many of these studies appears to be noncognitive and socially oriented.…”
Section: The I (Instructed) or The Where (Context)mentioning
confidence: 99%
“…Study findings demonstrated that SL environment was considered useful by the participants since it was close to real life (Childress & Braswell, 2006;Deutschmann et al, 2009;Iqbal, Kankaanranta, & Neittaanmäki, 2010), it increased student motivation (Wehner et al, 2011), improved language skills of the students (Liou, 2012;Ortega et al, 2010), affected students' participation and loyalties positively (Deutschmann et al, 2009;Peterson, 2012), and provided feedback capabilities (Kaplan-Rakowski, 2011). Furthermore, studies showed that SL had a comprehensive and student-centered structure (Peterson, 2012) and students found the environment as entertaining (Liou, 2012;Peterson, 2006) anduseful (de Jong Derrington &Homewood, 2008;Kaplan-Rakowski, 2011;Sanchez, 2009). In addition to all these advantages of SL, certain Internet connection and hardware problems were experiences in related studies as well Hislope, 2009;Liou, 2012).…”
Section: Efficacy Of Individuals In Verbal Communications Is An Essenmentioning
confidence: 99%
“…In a study by Deutschmann, Panichi and Molka-Danielsen (2009), participation of students in the conversation in SL for two verbal efficacy classes was scrutinized. On the other hand, Liou (2012) researched the role of SL in computer-aided language instruction in Taiwan.…”
Section: Efficacy Of Individuals In Verbal Communications Is An Essenmentioning
confidence: 99%
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“…It is also known that designing content and objects for use in three-dimensional learning environments is not easy ( (Smelik, Tutenel, de Kraker, & Bidarra 2011). Considering users, students have the potential to share inappropriate content, as well as technical problems such as internet access and hardware shortcomings (Inman, Wright & Hartman, 2010;Liou 2012;Nash, 2009). According to Hinrichs, Hill, & Patterson (2011) it is possible that virtual worlds can be transformed into a genuine community by solving the mentioned problems.…”
mentioning
confidence: 99%