2018
DOI: 10.1007/978-3-319-93882-0_34
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The Role of Virtual Reality and Biomechanical Technologies in Stroke Rehabilitation

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Cited by 5 publications
(3 citation statements)
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“…In fact, the increasing number of implementations and evaluations have increased in the recent years. This suggests that either the supporting technology is achieving a convincing maturity level, or the opportunity and relevance has been recognized by both therapists and game researchers [14]. There is however an attempt to search for new ways of adapting to a broader range of patients, including those not familiar with traditional computer games.…”
Section: Related Workmentioning
confidence: 99%
“…In fact, the increasing number of implementations and evaluations have increased in the recent years. This suggests that either the supporting technology is achieving a convincing maturity level, or the opportunity and relevance has been recognized by both therapists and game researchers [14]. There is however an attempt to search for new ways of adapting to a broader range of patients, including those not familiar with traditional computer games.…”
Section: Related Workmentioning
confidence: 99%
“…Besides than being useful in the assessment and treatment of patient, this advanced technology also scientifically validated as a supplemental and stand-alone (e.g., pain distraction) treatment option for a variety of pain and behavioral conditions, and it is emerging as a tool for the detection of neurological disorders [8]. While the main area supported by modern technologies in rehabilitation regards the improvement of motor functions of upper limb, the restoration of lower limb function is still being developed [9]. One of the study proposed a motion rehabilitation and evaluation system using a Kinect sensor [10].…”
Section: Virtual Rehabilitationmentioning
confidence: 99%
“…This advanced technology also scientifically validated as a supplemental and stand-alone (e.g., pain distraction) treatment option for a variety of pain and behavioral conditions, and it is emerging as a tool for the detection of neurological disorders [8]. Study show that VR consoles (Kinect system and Nintendo Wii) and robots or exoskeletons are commonly used in virtual rehabilitation [9]. This paper focused on the experiments of Virtual Lower Limb Stroke Rehabilitation (VRLite) prototype with post stroke patients.…”
Section: Introductionmentioning
confidence: 99%