2020
DOI: 10.3390/info11020088
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Gamifying Motor Rehabilitation Therapies: Challenges and Opportunities of Immersive Technologies

Abstract: Recovering from a traumatic incident (e.g, a stroke) implies rigorous and demanding therapies to ensure recovery of the lost capabilities. Due to the lack of short-term visible results, stroke patients tend to lose interest in their recovery process and frequently do not follow their therapists’ suggestions to continue performing their training at home, between physiotherapy sessions. This article explores the extent to which common computer games or specifically crafted games can serve as a rehabilitation pra… Show more

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Cited by 27 publications
(17 citation statements)
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References 46 publications
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“…Training should include appropriate feedback, which can help improve movement (Winstein et al, 1999). The proposed system provides extrinsic feedback, including visual feedback and audio feedback, which has been shown to make users more enthusiastic in training (Burke et al, 2009), (Ferreira and Menezes, 2020), (Hocine et al, 2015).…”
Section: Discussionmentioning
confidence: 99%
“…Training should include appropriate feedback, which can help improve movement (Winstein et al, 1999). The proposed system provides extrinsic feedback, including visual feedback and audio feedback, which has been shown to make users more enthusiastic in training (Burke et al, 2009), (Ferreira and Menezes, 2020), (Hocine et al, 2015).…”
Section: Discussionmentioning
confidence: 99%
“…It is therefore important to find ways to help people to engage in this type of practice. To this end, the most frequently referred approach is the use of games to increase the interest, reduce boredom, and even forget limitations [10].…”
Section: Exercise Routines: Design Guidance and Motivation Aspectsmentioning
confidence: 99%
“…At home, people might prefer to watch television, for example. Additionally, some OT services can be overcrowded, making the immediate necessary therapy postponed, compromising a possible full recovery [19,20].…”
Section: Principles Supporting the Work Ideamentioning
confidence: 99%