“…Whatsoever the research that provides empirical studies as evidence for game elements' influence on consumer behavior in domains like e-commerce marketing is still deficient (Behl et al, 2020;Deterding et al, 2011). From the existing pieces of literature, it is clearly understood that virtual currency is a gamification element (Helmefalk et al, 2019), and there is a need to identify the relevance of virtual currency concerning consumer behavior perspective in an e-commerce context (Kamboj et al, 2020). There is a clear requirement of empirical research that would examine how each single gamification element like virtual currency individually affect the business environment (Azmi et al, 2021;Xi & Hamari, 2020).…”