“…Investigating curiosity in the context of leisure activities accounted for 26 (11%) articles. Contexts such as travelling, backpacking, and tourism (e.g., Chen & Hsu; Jani; Totsune et al) [ 58 , 59 , 60 ], gaming (e.g., Huck et al; Kim & Lee) [ 61 , 62 ], and social networking (e.g., Fang; Thomas & Vinuales) [ 63 , 64 ] fell under this umbrella term. Other leisure-based contexts that were less studied (compared to travelling, gaming, and social networking) included curiosity in music, virtual reality, nature, smoking, alcohol consumption, sports, visual arts, and noctcaelador (an attachment to the night sky) [ 26 , 28 , 65 , 66 , 67 , 68 , 69 , 70 , 71 ].…”