2020
DOI: 10.1177/1046878119895557
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The Role of Epistemic Curiosity in Game-Based Learning: Distinguishing Skill Acquisition From Adaptation

Abstract: Background Videogames are emerging as increasingly popular tools for training complex skills, in part due to their potential for improving the transfer of learning to changing demands. One caveat is that training outcomes are primarily influenced by a learner’s capability and willingness to engage in adaptive learning processes. The present study examined the role of epistemic curiosity as a predisposition for seeking information and resolving gaps in knowledge. Method Using a game-based learning environment w… Show more

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Cited by 10 publications
(10 citation statements)
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“…Investigating curiosity in the context of leisure activities accounted for 26 (11%) articles. Contexts such as travelling, backpacking, and tourism (e.g., Chen & Hsu; Jani; Totsune et al) [ 58 , 59 , 60 ], gaming (e.g., Huck et al; Kim & Lee) [ 61 , 62 ], and social networking (e.g., Fang; Thomas & Vinuales) [ 63 , 64 ] fell under this umbrella term. Other leisure-based contexts that were less studied (compared to travelling, gaming, and social networking) included curiosity in music, virtual reality, nature, smoking, alcohol consumption, sports, visual arts, and noctcaelador (an attachment to the night sky) [ 26 , 28 , 65 , 66 , 67 , 68 , 69 , 70 , 71 ].…”
Section: Resultsmentioning
confidence: 99%
“…Investigating curiosity in the context of leisure activities accounted for 26 (11%) articles. Contexts such as travelling, backpacking, and tourism (e.g., Chen & Hsu; Jani; Totsune et al) [ 58 , 59 , 60 ], gaming (e.g., Huck et al; Kim & Lee) [ 61 , 62 ], and social networking (e.g., Fang; Thomas & Vinuales) [ 63 , 64 ] fell under this umbrella term. Other leisure-based contexts that were less studied (compared to travelling, gaming, and social networking) included curiosity in music, virtual reality, nature, smoking, alcohol consumption, sports, visual arts, and noctcaelador (an attachment to the night sky) [ 26 , 28 , 65 , 66 , 67 , 68 , 69 , 70 , 71 ].…”
Section: Resultsmentioning
confidence: 99%
“…Curiosity, is one of the most powerful motives and, as such, is linked with many dynamics. It is a cognitive state that will lead players to explore the level to get new information about the state of the game, as well as to experiment new strategies in order to evaluate them [4,18,28]. For example, Know opponents' and items' position (dynamic 13) may be induced by curiosity and, at the same time, motivated by the need to apply a proper tactic to solve a specific situation.…”
Section: Fps Game Dynamics and Play Motives Classificationmentioning
confidence: 99%
“…Therefore, it is difficult to find the task with the right level of pressure. On the other hand, stealth assessment gathers data without obstruction through the game achievements in the game and is free of such bias (Huck et al 2020 ).…”
Section: Theoretical Backgroundmentioning
confidence: 99%