2020
DOI: 10.1007/s11469-020-00422-w
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The Role of Avoidance Coping and Escape Motives in Problematic Online Gaming: A Systematic Literature Review

Abstract: Over the past two decades, research into Internet Gaming Disorder (IGD) has markedly increased due to worldwide spread of online videogames. The reasons and motivations for playing greatly contribute to its popularity. Escapism and avoidance coping strategies have been studied extensively and conceptualized as motives to play. A growing research base has demonstrated a strong association between these motives to play and negative gaming outcomes. Consequently, the aim of the present systematic review was to pr… Show more

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Cited by 106 publications
(85 citation statements)
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References 71 publications
(180 reference statements)
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“…Parental attitudes (authoritarian, protective, and democratic), family relations, and individual's socializing state are assumed to have effects on internet, social media, and smartphone usage level of young adults. If an individual has a stronger desire to spend time online, this may create problems for the individual/s (Melodia, Canale & Griffiths, 2020). For this reason, when smartphone addiction is examined, addictive mobile phone use is evaluated as an impulse control disorder similar to alcohol that does not contain an intoxicating substance and pathologic gambling (Park & Lee, 2011;Bian & Leung, 2015).…”
Section: Introductionmentioning
confidence: 99%
“…Parental attitudes (authoritarian, protective, and democratic), family relations, and individual's socializing state are assumed to have effects on internet, social media, and smartphone usage level of young adults. If an individual has a stronger desire to spend time online, this may create problems for the individual/s (Melodia, Canale & Griffiths, 2020). For this reason, when smartphone addiction is examined, addictive mobile phone use is evaluated as an impulse control disorder similar to alcohol that does not contain an intoxicating substance and pathologic gambling (Park & Lee, 2011;Bian & Leung, 2015).…”
Section: Introductionmentioning
confidence: 99%
“…However, the escapism construct has often been poorly conceptualized and operationalized in assessment instruments. In their systematic review, Melodia et al (2020) proposed that conceptualizing escapism as an avoidant coping strategy could provide a sound basis for further study of problematic gaming. In this commentary, we critically examine some terminological and conceptual issues in relation to escapism to guide future research.…”
mentioning
confidence: 99%
“…To this aim, the authors presented the framework of gaming motives proposed by Demetrovics et al (2011), which distinguishes the motivations of "escape" (defined as gaming to avoid life difficulties) and "coping" (defined as gaming for mood boosting or channeling of emotions). Relying on this model, Melodia et al (2020) defined escapism as the process of leaving reality and avoidant coping as the game's capability to help the person deal with "real" problems by favoring management of unpleasant emotional states. Subsequently, Melodia et al (2020) proposed that "clarifying the nature of escapism as an avoidant coping strategy should be seen as the basis for further research on this topic" (p. 5).…”
mentioning
confidence: 99%
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