2021
DOI: 10.1504/ijmlo.2021.116506
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The role of augmented reality-based unplugged computer programming approach in the effectiveness of computational thinking

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Cited by 3 publications
(4 citation statements)
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“…In addition, a more promising result would be the percentage that falls either in routine or refinement. This shows that there exist serious users who can see that this innovation can help improve their learning, some of who may even see the possibility to further develop this innovation to be more fit with their own learning (Threekunprapa & Yasri, 2021).…”
Section: Figure 3 Student Construction Of Chordates' Phylogenetic Tre...mentioning
confidence: 99%
See 1 more Smart Citation
“…In addition, a more promising result would be the percentage that falls either in routine or refinement. This shows that there exist serious users who can see that this innovation can help improve their learning, some of who may even see the possibility to further develop this innovation to be more fit with their own learning (Threekunprapa & Yasri, 2021).…”
Section: Figure 3 Student Construction Of Chordates' Phylogenetic Tre...mentioning
confidence: 99%
“…More recently, game-based learning has been adopted to foster students' conceptual understanding as well as emotional engagement in school lessons including biology (Kordaki, 2015;Piyawattanaviroj, et al, 2019;Qian & Clark, 2016). This teaching pedagogy can be executed in various forms such as card games, board games, video games, computer games, puzzle games, and role-playing games (Fidan & Tuncel, 2019;Kordaki, 2015;Luchi et al, 2019;Threekunprapa & Yasri, 2021). Various concepts in school biology have been developed to use games including card games as instructional tools (Sadler et al, 2013) including those related to cell biology (Seangdeang & Yasri, 2019), the reproductive system (Butsarakam & Yasri, 2019) and ecology (Miralles et al, 2021).…”
Section: The Study Of Phylogenymentioning
confidence: 99%
“…Levels 0 to II could be grouped as non-use, from levels III to VII show the use of intervention (Hall et al, 2006;Roach et al, 2009). This study adapted the questionnaire initially published by Threekunprapa & Yasri (2021).…”
Section: Level Of Use Behaviormentioning
confidence: 99%
“…Additionally, card games with engaging rules help students recall previously learned information, making the learning of biology more meaningful and attractive, especially for students overwhelmed with content. For instance, Piyawattanaviroj et al (2019) utilised card games to teach the periodic table, while Threekunprapa and Yasri (2021) used them for computational thinking and coding. Su, Cheng, and Lin (2014) and Gutierrez (2014) utilised card games to teach human immunology and co-evolution, respectively.…”
Section: Introductionmentioning
confidence: 99%