1997
DOI: 10.1109/6.576004
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The rise of shared virtual environments

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Cited by 64 publications
(19 citation statements)
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“…However, the fundamental aspect of shared experience is the sensory communication that takes place between participants which enables them to display their actions and express their emotions to each other. To explore possible uses of SVEs for learning, entertainment and work, Waters, Barrus (1997) and their colleagues have developed 'Diamond Park': a virtual landscape park that accommodates both bicycling and social interactions. Macedonia and Noll (1997) discuss the possibilities of constructing a SVE for conducting scientific experiments globally with remotely located participants.…”
Section: Introductionmentioning
confidence: 99%
“…However, the fundamental aspect of shared experience is the sensory communication that takes place between participants which enables them to display their actions and express their emotions to each other. To explore possible uses of SVEs for learning, entertainment and work, Waters, Barrus (1997) and their colleagues have developed 'Diamond Park': a virtual landscape park that accommodates both bicycling and social interactions. Macedonia and Noll (1997) discuss the possibilities of constructing a SVE for conducting scientific experiments globally with remotely located participants.…”
Section: Introductionmentioning
confidence: 99%
“…In the presence of concurrent events issued by different processes and nondeterministic propagation latency caused by underlying network traffic, messages that are causally related may not arrive at a process in the correct order. However, for many distributed applications (e.g., distributed simulation [6,19,20] and mobile computing [1]), the causal order delivery of messages must be enforced in order to maintain the correctness of the system.…”
Section: Introductionmentioning
confidence: 99%
“…Most of the work focuses on analytical and descriptive aspects of identity in cyberspace (Turkle, 1995;Suller, 1996;Calvert, 2002). Building upon the technical infrastructure of distributed virtual environments, or multi-user virtual environments, on-line communities can enable new expressions of psychological and social life by providing software that supports conversations, collaborations and interactions (Waters & Barrus, 1997;Morningstar & Farmer, 1990;Kollock & Smith, 1998;Rheingold, 1993).…”
Section: Virtual Communitiesmentioning
confidence: 99%