2016
DOI: 10.1371/journal.pone.0146837
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The Responses of Medical General Practitioners to Unreasonable Patient Demand for Antibiotics - A Study of Medical Ethics Using Immersive Virtual Reality

Abstract: BackgroundDealing with insistent patient demand for antibiotics is an all too common part of a General Practitioner’s daily routine. This study explores the extent to which portable Immersive Virtual Reality technology can help us gain an accurate understanding of the factors that influence a doctor’s response to the ethical challenge underlying such tenacious requests for antibiotics (given the threat posed by growing anti-bacterial resistance worldwide). It also considers the potential of such technology to … Show more

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Cited by 76 publications
(77 citation statements)
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References 32 publications
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“…In the final version of the scenario the bar was made to look like a bar that would be attended by soccer fans. As another example, in [46] the participants were medical doctors who were confronted by virtual patients who inappropriately demanded antibiotics. The doctors complained that in reality their desk would always equipped with a computer screen displaying the medical record of the patient.…”
Section: Resultsmentioning
confidence: 99%
“…In the final version of the scenario the bar was made to look like a bar that would be attended by soccer fans. As another example, in [46] the participants were medical doctors who were confronted by virtual patients who inappropriately demanded antibiotics. The doctors complained that in reality their desk would always equipped with a computer screen displaying the medical record of the patient.…”
Section: Resultsmentioning
confidence: 99%
“…Video link: http://www.panxueni.com/gpcave Our previous work used the HMD system where participants (i.e., GPs or trainee GPs) were fully immersed in the virtual interactions with a head-mounted display (Pan et al, 2016). Many participants commented that they found not having access to a computer made the experience less real, as they always relied on a computer during their real-life consultations.…”
Section: Scenario Detailsmentioning
confidence: 99%
“…In front of them they could see an audience composed of a small number of animated virtual characters. [14], the London underground [2], the Milgram recreation [16], the virtual bar [11], the socially anxious virtual character [12] and the medical consultation [13].…”
Section: Slater's Experiments On Virtual Charactersmentioning
confidence: 99%
“…Pan's recent work has investigated this possibility for training medical practitioners how to interact with patients [13]. One of the most important medical challenges at the moment is antibiotic resistance.…”
Section: Slater's Experiments On Virtual Charactersmentioning
confidence: 99%
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