Proceedings of the 5th International Conference on Movement and Computing 2018
DOI: 10.1145/3212721.3212835
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Creating Virtual Characters

Abstract: An encounter with a virtual person can be one of the most compelling experiences in immersive virtual reality, as Mel Slater and his group have shown in many experiments on social interaction in VR. Much of this is due to virtual reality's ability to accurately represent body language, since participants can share a 3D space with a character. However, creating virtual characters capable of body language is a challenging task. It is a tacit, embodied skill that cannot be well represented in code.This paper surv… Show more

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Cited by 4 publications
(3 citation statements)
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“…The plausibility illusion, proposed by Slater [28], describes the illusion that the event in VR is really occurring. When it comes to interaction with virtual characters, achieving the plausibility illusion needs to fulfil three criteria: the characters should demonstrate responsiveness to the participant's behaviour: their behaviour should refer directly to the participant; and their behaviour should align with what the participant will expect in similar real-world scenarios [14].…”
Section: Related Workmentioning
confidence: 99%
“…The plausibility illusion, proposed by Slater [28], describes the illusion that the event in VR is really occurring. When it comes to interaction with virtual characters, achieving the plausibility illusion needs to fulfil three criteria: the characters should demonstrate responsiveness to the participant's behaviour: their behaviour should refer directly to the participant; and their behaviour should align with what the participant will expect in similar real-world scenarios [14].…”
Section: Related Workmentioning
confidence: 99%
“…An emotionally guided virtual character can respond more convincingly to interactions with users and promotes user engagement. Therefore, developing a believable autonomous virtual character is still a challenging issue (Gillies, 2018). Moreover, simultaneously getting autonomy in some task and behaviors with emotion and personality traits require meeting multiples goals.…”
Section: Introductionmentioning
confidence: 99%
“…By giving the learning algorithm examples of movements and interactions of real people, it can create a model which can interact with the input of the user in the finalized VR application. This process is a solid example (Gillies, 2018), while empirical research underpins the notion of inclusion of agents with a virtual body increasing the user's confidence in the agent's abilities and trustworthiness (Kim et al, 2018).…”
Section: Possible Fields Of Implementation In Marketingmentioning
confidence: 99%