2013
DOI: 10.1145/2543581.2543590
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The perception of egocentric distances in virtual environments - A review

Abstract: Over the last 20 years research has been done on the question of how egocentric distances, i.e., the subjectively reported distance from a human observer to an object, are perceived in virtual environments. This review surveys the existing literature on empirical user studies on this topic. In summary, there is a mean estimation of egocentric distances in virtual environments of about 74% of the modeled distances. Many factors possibly influencing distance estimates were reported in the literature. We arranged… Show more

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Cited by 416 publications
(339 citation statements)
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References 164 publications
(291 reference statements)
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“…For example, the effect of graphics quality on distance perception has been recognised as an open area requiring more research (Kenyon et al, 2007;Renner et al, 2013). Renner et al (2013) emphasise the importance of a virtual environment with a ground texture, as the "compression" of texture at further distances can be an important cue (Renner et al, 2013).…”
Section: Discussionmentioning
confidence: 99%
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“…For example, the effect of graphics quality on distance perception has been recognised as an open area requiring more research (Kenyon et al, 2007;Renner et al, 2013). Renner et al (2013) emphasise the importance of a virtual environment with a ground texture, as the "compression" of texture at further distances can be an important cue (Renner et al, 2013).…”
Section: Discussionmentioning
confidence: 99%
“…Renner et al (2013) emphasise the importance of a virtual environment with a ground texture, as the "compression" of texture at further distances can be an important cue (Renner et al, 2013). Murgia and Sharkey (2009) found that the underestimation of depth was less in a rich virtual environment with textured background surfaces.…”
Section: Discussionmentioning
confidence: 99%
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“…Understanding movement performances and behaviors depicted by the stereoscopic environment and then comparing it with the real world performances and movement behaviors, would help to explain the space perception issues reported in various studies (C. J. Lin & Woldegiorgis, 2015;Renner et al, 2013). …”
Section: Introductionmentioning
confidence: 99%