2017
DOI: 10.5100/jje.53.s596
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G6-1 Analysis of movement and performance of pointing in real and stereoscopic environments

Abstract: Effective interactions in virtual environment require acceptable level of movement quality to induce presence to its users. This study investigates the movement performances in projection based large stereoscopic displays. Fifteen self-declared right-handed individuals with normal or corrected to normal visual acuity participated in the experiment that compared the performances in stereoscopic and real environments. Participants viewed virtual objects displayed at a combination of three different parallax and … Show more

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