2023
DOI: 10.29303/jpm.v18i4.5213
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The need for electronic games to support student involvement and concentration in learning

Abstract: The urgency of the potential use of electronic games in learning is in line with the increasingly advanced technology and as an effort to increase student engagement and concentration. Student involvement and concentration is the key so students can have a learning experience. One alternative solution is the development of electronic games to support learning. The electronic game developed in this study uses Unity software. This type of research is descriptive and qualitative and aims to describe the need for … Show more

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