2011
DOI: 10.1111/j.1465-7295.2010.00309.x
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The Moral Costs of Nastiness

Abstract: We introduce two variants of the one‐shot joy‐of‐destruction minigame (mini‐JOD). Two players are endowed with the same amount of money. They simultaneously decide whether or not to reduce the other player's payoff at an own cost. In one treatment there was a probability that nature would destroy the opponent's money anyway. We test whether this feature reduces the moral costs of nastiness, and find that destruction rates rise significantly, despite the absence of strategic reasons. (JEL C72, C91, D03)

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Cited by 134 publications
(113 citation statements)
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“…In line with previous findings (e.g., Zizzo and Oswald, 2001;Zizzo, 2003;Abbink and Sadrieh, 2009;Abbink and Herrmann, 2011), antisocial behavior is prevalent even in a situation where subjects earn their income and where inequality is low. About 23 percent of subjects reduce the income of at least one other group member in the treatment with no performance bonus (No Bonus).…”
Section: Resultssupporting
confidence: 79%
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“…In line with previous findings (e.g., Zizzo and Oswald, 2001;Zizzo, 2003;Abbink and Sadrieh, 2009;Abbink and Herrmann, 2011), antisocial behavior is prevalent even in a situation where subjects earn their income and where inequality is low. About 23 percent of subjects reduce the income of at least one other group member in the treatment with no performance bonus (No Bonus).…”
Section: Resultssupporting
confidence: 79%
“…People become victims of random violence, for example, when protests turn into riots or more generally in conflict situations (e.g., Abbink and Herrmann, 2011;Abbink and Sadrieh, 2009). Sometimes people find pleasure in destroying or damaging the property of others.…”
Section: Introductionmentioning
confidence: 99%
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“…There are several differences between our experiment and previous ones [44][45][46][47]. First, we incorporate group identity via the preference elicitation procedure, which allows us to create a natural conflict environment.…”
Section: Experimental Designmentioning
confidence: 99%
“…Our treatments were based on the modified "Joy of Destruction" game [44,45] and a "Reverse Dictator" game [46,47]. In the Baseline treatment, after earning $10 in the effort task, one participant in each pair was assigned the Sender role and the other participant was assigned the Receiver role.…”
Section: Experimental Designmentioning
confidence: 99%