2021
DOI: 10.1080/10447318.2021.1886480
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The Migration of Viewers in Gaming Streaming: The Perspective of a Push-Pull-Mooring Model

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Cited by 19 publications
(14 citation statements)
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References 105 publications
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“…Satiation is defined as reduction in the overall satisfaction among individuals due to prolonged exposure to similar stimuli (Yan et al , 2019). Xu et al (2021) posit that perceived boredom directs the viewers away from the incumbent video game. Dar and Xiongying (2021) concluded that satiation with the taste and presentation of food drives consumers' intentions to switch restaurants.…”
Section: Hypothesis Developmentmentioning
confidence: 99%
“…Satiation is defined as reduction in the overall satisfaction among individuals due to prolonged exposure to similar stimuli (Yan et al , 2019). Xu et al (2021) posit that perceived boredom directs the viewers away from the incumbent video game. Dar and Xiongying (2021) concluded that satiation with the taste and presentation of food drives consumers' intentions to switch restaurants.…”
Section: Hypothesis Developmentmentioning
confidence: 99%
“…Emerging Media 1(2) (Xu et al, 2021). From the perspective of consumption value theory, service value and customer satisfaction are critical determinants of service consumption (Hur et al, 2012;Park, 2018).…”
Section: Discussionmentioning
confidence: 99%
“…Mooring effects are key factors encouraging individuals to leave their original service provider (Li & Ku, 2018; Xu et al, 2021). According to previous marketing research, satisfaction, service quality, value, and price factors can also serve as mooring factors, driving users’ switching decisions.…”
Section: Theoretical Backgroundmentioning
confidence: 99%
“…Users will actively migrate and switch hedonic platforms. After long-term, excessive, and repeated contact with the same platform, the difficulty of emotional arousal gradually increases, which leads to usage transfer [35].…”
Section: Technical Defects At the Streaming Media Levelmentioning
confidence: 99%
“…We have learned some latent variables through flexible informal interviews in colleges and universities in the Greater Bay Area. Also, we consult some media studies [8,15,18,35] and summarize the independent variable (IV) that has three dimensions: Media, Human, and Context.…”
Section: Research Questions and Variablesmentioning
confidence: 99%